> At 07:28 PM 6/18/96 -0700, you wrote:
> Actually, I can read Excel 4, not 5. (Claris Works isn't /perfect/).
I'd
> love an earlier copy. I'm sorry I forgot to reply when it arrived;
thanks a
> lot.
Oh. Sorry, the workbook only works in Excel 5 or later. I wrote a good chunk
of it using Visual Basic for Applications, Excel 5's macro language. I'm
afraid that to convert the VBA code to Excel 4 would be a stink of a lot of
work.
> Michael Carter Llaneza wrote:
:
> Anyone else have a thought ?
I am very interested in helping with this conversion as well. I am also a big
fan of Traveller and started some conversions for FT a while ago. I started
with some ideas for using battle riders and jump tenders in a campaign
setting. I am still working on mass conversions as well. I thought about using
plasma and fusion guns as shorter range beam batteries with more punch. I have
other ideas as well. If I can find my listings, I'll post them later this
week.
Just thought I'd help. The message needs to be unsubscribe FTGZG-L
Also, send it to mxserver@bolton.ac.uk, not to the list itself.
Hope this helps.
> By the way...I was in another hobby store (not my favorite), and I ran
"Advanced
> Rules: Fighters", and in the chapter on building ships, there was a box
That was FT II. BTW if you want More Thrust then I woould suggest checking the
current availability as it is out of print at present. You may have to go
looking around the shops for it rather than order it.
> Donald Hosford
regards gent
---
Slums may well be breeding-grounds of crime,
but middle-class suburbs are incubators of apathy and delirium.
****************************************
> At 02:24 PM 1/29/97 GMT, you wrote:
"Advanced
> Rules: Fighters", and in the chapter on building ships, there was a
Out of print? Did I miss it? How long til FT3 comes out?
Whoops, sorry about that folks.. New mailing client you know..
TTFN!
Jon
> Date: Mon, 17 Feb 1997 15:01:55 +0000
> help
How?
In message <3.0.1.32.19970217150155.00905600@rincewind.sar.bolton.ac.uk>
> Absolutely Barking Stars writes:
Too late. Another one gone... <sigh>
Thomas Payne
> At 09:34 AM 3/10/97 GMT, you wrote:
I would like to see rules for this too. Actually, I would like to see more of
this show:( It would nedd vector based movemnet kinda like the Real Thrust
rules on Mark's page.
+++++++++++++++
+------------+ +----------------+
Just to let you know..
You send unsub requests to
FTGZG-L-REQUEST@bolton.ac.uk
not the actual list. If you have problems get in touch with me personally and
I will be able to sort you out.
TTFN
Jon
> At 05:15 PM 7/1/97 +0100, you wrote:
TTFN
Jon
> I do break into a cold sweat with just the thought of facing
Exactly the reason the I also avoid those systems like the plague.
> John Leary wrote:
My mega-munchkin group has set up the following house rule for
wave and nova cannons: You can only have up to three ship on the board with
wave and nova cannons. They must be in a 2 to 1 ratio though. You can have
two wave-armed ships and one nova-armed ship, or one wave-armed ship and
two nova-armed ships.
> At 07:43 PM 6/8/98 +0100, you wrote:
I find that some Wave armed ships are a good defense against hordes of
missiles and fighters. The Nova is a nice weapon of destruction, too, but I
normally have better luck with Wave ships...
++++++++++++++++++++++++++++++++++++++++++++++
John,
Are you the John Bennett of Solo Wargamers Association fame?
Mike
"John Bennett" <johnbenn@globalnet.co.uk>
08/06/98 19:43
Please respond to FTGZG-L@bolton.ac.uk
To: "Full Thrust" <FTGZG-L@bolton.ac.uk>
> John,
Mike - did you mean this to go privately rather than to the list? It
also had a nasty attachment with it....:(
Thanks for your comments. I have only used them individually. A group would be
pretty fearful I wuld imagine
[quoted original message omitted]
No I am not that John Bennett I am afraid.
[quoted original message omitted]
Hi Pascal,
There doesn't appear to be any 'Official' organisations out yet. Some people
ahve been busy and put out a few of their own. Have a look at Jeremy Saddler's
web page and it has a few links to some such:
www.nemsis.coma.au/fasjax/stargrun/main.html
Evan Powles as a courtesy, put up a few I did:
http://peninsula.starway.net.au/~epowles/eureka.html
After a while you should be able to get a feel for a balanced organisation and
do your own. Just decide what the oraganisation main role is and what numbers
of troops, weapons and equipment would best aid in acheiving that role.
Also note that there are reference works for historical miniatures games that
have rather detailed TO&E. The ones I can think of off hand are WW2, which
should be a really good starting point for designing your own.
On Sat, 11 Jul 1998 09:50:55 +1000 "Glover, Owen"
> <oglover@mov.vic.gov.au> writes:
Hi Pascal, the way I wrote the Japanese Corp Merc is that the organisation
structure and control is Japanese; these teams are employed by Japanese
Corporations. The nationality of the "foot soldiers" may be anything.
[quoted original message omitted]
> Gil Haun <mekster@yahoo.com> wrote:
> From the GZG E-Mail FAQ:
http://members.xoom.com/AndrewMartin/DSII/FAQ/Ettiquette.html
...how do I get off the e-mailing list?
If you want to no longer get the mailing list, send e-mail to:
mxserver@bolton.ac.uk In the body of the message, put the line:
signoff FTGZG-L
Make sure the rest of the body is empty. Leave the subject line blank!
Some e-mails could still be on their way to you. So don't be annoyed
when you find more still waiting for you. They will eventually stop arriving
at
your e-mail address as the Internet E-Mail pipeline empties out.
> At 10:28 07/10/98 -0400, you wrote:
TTFN
Jon
I have some scenarios for Command Decision on my site
www.wco.com/~mkkabrow
that might work.
Michael Brown
[quoted original message omitted]
> On 6 Apr 99, at 7:38, irish44@bendcable.com wrote:
I woudn't worry about it. Some of us have been here for ages and still do
things that are dumb...
> I am looking for Kra'Vak and Sa'Vasku rules that will fit in with the
You're (somewhat) in luck. The Fleetbook volume II is I think very near
finished and will be out soon. Obvioulsy Mr.Tuffley could give you a more
exact date but then why break the habit of a lifetime:). I would suspect some
time in the next couple of months wouldn't be beyond reasonable. This book is
indeed supposed to contain FB1 compatible rules for the alien
races -
Kravak, SaVasku (my personal favourites) and the new Phalons. FWIW, I have
played them with people with me using the 'standard' more thrust variants and
them using the FB rules for their human ships. It doesn't work any less well
for friendly games.
> I would also like any rules for the Kra'Vak that pretain to SGII. Is
Nothing official as yet. I'm sure some people have come up with some on the
web though? Anyone?
> the above topics. Take care.
You have no idea how pertinent that greeting is for some of us (joke).
TTFN
Jon
> Irish 44 wrote:
How much the stuff cost per mass point? This might sound like a dumb question
but I am new to the game and it is bugging the hell out of me to find out. 2
points per box. The FT Thrust FAQ should be able to answer your remaining
questions. You can find it through the web ring available on my site.
> At 05:39 PM 4/6/99 -0700, you wrote:
2 points per box, which takes 1 MASS of space.
> I tried to figure it out and depending on which ship model you
Actually, we did a very nice job of editing the designs -- no offense
meant, but you should probably double-check some of your calculations.
I know I still have to, several times, even though I've designed a fair number
of ships. There are a few ships that have bloopers, but those came from the
typesetter if I had to make a guess. (Though this doesn't apply to the
merchant & support vessels, since Jon didn't hand those designs out
for us to check. ^_- )
And if you have any specific problems with any ships, feel free to
e-mail
'em or post 'em to the list.
Later,
Aaron wrote in reply to Irish44 (strange name, isn't it? ;-):
> > This is a question about the FT Fleet Book. What is the deal
Braggart ;-) (Being Swedish, I have the Jante law deeply imprinted in
my soul <g>)
> There are a few ships that have bloopers, but those came
Jon did all the editing, and he's admitted to several of them <shrug> All we
checked was what went into the System Display panels, and there only a couple
of errant DCPs in those IIRC (one of them has gone AWOL from the NSL Der
Theuerdank and is now hiding beside the 2nd PDS mount on the NAC Ark Royal...
<g>).
> (Though this doesn't apply to the merchant & support vessels, since
IIRC all of the merchies and supports are OK, but the points cost for the
Assault Transport includes the cost of the four landing craft (as opposed to
the various fighter carriers which all come empty).
Later,
At 06:32 PM 4/9/99 +0200, Oerjanwrote:
> > This is a question about the FT Fleet Book. What is the deal
Hey, considering what I've seen out of some other companies out there, it's
the truth!
And what's the Jante law?
> There are a few ships that have bloopers, but those came
Oh, okay. Didn't hear him....
> All we checked was what went into the System Display panels, and there
Ah, yes, Able Spacehand Funk....
> (Though this doesn't apply to the merchant & support vessels, since
Oh, is that what all the debate was about? I thought it was something
else... though you're probably right. Oh, well, whatever. ^_^
Later,
> Aaron Teske wrote:
> >> Actually, we did a very nice job of editing the designs
I agree with you of course, but because of the Jante law *I* couldn't
say it as... head-on as you did, like <VBG> Some companies do better
than us editing-wise, too (though at least one of them charges a *lot*
of money for their products :-/ )
> And what's the Jante law?
The typical Swedish (or Scandinavian) peer-pressure-caused modesty :-)
> >All we checked was what went into the System Display panels, and
<g> But now we know where he came from, as well :-)
Later,
> At 11:41 PM 4/11/99 +0200, Oerjan wrote:
Heh! It's one of those "take credit where due" areas... I don't normally
trumpet what I've done (which caused me a bit of trouble when a professor was
trying to coach me for job interviews!) but checking the designs was
fun. And I figured *someone* ought to defend our names in the book. ^_-
> Some companies do better
Gee, wonder who *that* might be... of course, when the company in question
*does* make a mistake, as often as not they never clear it up, or just leave
it as is until the next edition.
> And what's the Jante law?
<grin> Not just Scandinavian, I think... or would hope, anyway.
> >All we checked was what went into the System Display panels, and
Though we did check the cost as well, and somehow the NAC Tico DD ended up
with a rather drastic price cut. ^_-
Later,
> Jason Weiser wrote:
Neither, as long as you want to put mass into the drive, it's yours. (Then
again, sometimes it's nice to have some weapons.)
Bye for now,
> Was gzg-l ever declared a no-munchkin zone?
no but it was designed to counter power gamers and rules lawyers.
No, if your just starting, 15mm is the best. I myself started with 25 and am
regretting it now, 15 is the way to go.
[quoted original message omitted]
15mm Forever! (and avoid those folks who whisper about the fabled 54's. Their
very, very strange)
> yep, I immediately thought of power swords/lightsabers. unless the
Star Wars #1: "Close the inner blast doors!"
:-)
What have I done? WHAT HAVE I DONE?!?!?
The_Beast
"Don M"
<dmaddox1@hot.rr.com> To:
<gzg-l@CSUA.Berkeley.EDU>
Sent by: cc:
owner-gzg-l@lists.CSUA.Be Subject: Re:
rkeley.EDU
10/24/01 04:11 PM
Please respond to gzg-l
No he just pinning for the Fjords
[quoted original message omitted]
> > What have I done? WHAT HAVE I DONE?!?!?
> Now for something completely different......)
Alors! It is the Spanish Inquistion!
NO ONE expects the Spanish Inquistion!
> > > What have I done? WHAT HAVE I DONE?!?!?
[quoted original message omitted]
----------
> From: Chris DeBoe <LASERLIGHT@quixnet.net>
yes, but this is no ORDINARY list-thread.
look at those posts! Look at the off-topicness!
[quoted original message omitted]
> From: John Lambshead <pjdl@nhm.ac.uk>
> Still it gives a possible 'jump-drive' in straight lines from point to
Very cool. Fits perfectly into the background I wanted.
> A last contribution to the FTL communication discussion. Plotwise, one
Yup. FTL communications can be argued for/against ad nauseum. The
important thing to remember is that in our quest to make our Science Fiction
SCIENTIFIC, we don't neglect the FICTION. Stories should be fun, even if they
require a PSB that has a high B to PS ratio.
3B^2
Brian Bilderback schrieb:
> The important thing to remember is that in our quest to make
Shouldn't that be: a high (P+B)/S ratio ?
;-)
KH.Ranitzsch@t-online.de schrieb:
> > The important thing to remember is that in our quest to make
Actually, the formula is P/S=B
3B^2
On Wed, 20 Mar 2002 13:27:24 +0000, John Lambshead <pjdl@nhm.ac.uk>
wrote:
> New Scientist reports on a theoretically not impossible way of pushing
This was discussed in Scientific American about two years ago. It's a neat
idea, though, and I've been using it as the basis of my own FT universe.
I'm pretty sure you're talking about a spacetime metric invented by Miguel
Alcubierre. The abstract for his paper is here:
http://xxx.lanl.gov/abs/gr-qc/0009013
If you check out the full paper, it has a bit of math to get through, but on
page 7 there are two equations that give the time from outside the warp bubble
(capital T) and from inside (tau) to go some distance D between two star
systems. It even mentions the fact that you need to engage the drive some
distance away from the starting star. It might be useful for those that want
some real equations to use in figuring out FTL travel.
The real problems with something like this is that it takes a lot of mass (or
energy) to warp spacetime to that degree, and it requires a negative energy
density to contract spacetime, something that may or may not be achievable in
real life.
Randy Wolfmeyer Dept. of Physics Washington University
> On Wed, 20 Mar 2002, Allan Goodall wrote:
> On Wed, 20 Mar 2002 13:27:24 +0000, John Lambshead <pjdl@nhm.ac.uk>
wrote:
> >New Scientist reports on a theoretically not impossible way of
If it turns out to be a 20-diameter distance from the local body then we
should all be buying Marc Miller drinks for the rest of his life.
> Randy W. Wolfmeyer wrote:
> I'm pretty sure you're talking about a spacetime metric invented by
wrote:
> New Scientist reports on a theoretically not impossible way of
> From: "Randy W. Wolfmeyer" <rwwolfme@artsci.wustl.edu>
> If you check out the full paper, it has a bit of math to get through,
I wonder if this is where FASA got the idea of "Tau" for FTL in
RenLeg.....
It even mentions the fact that you need to engage the drive
> some distance away from the starting star. It might be useful for
And adds some plausible PSB for the specific type of FTL I want in my game
background.
> The real problems with something like this is that it takes a lot of
Well, then, it's a good thing we're not in real life, isn't it? ;-)
3B^2
> From: Michael Llaneza <maserati@earthlink.net>
> If it turns out to be a 20-diameter distance from the local body then
???????? Ok, I'm missing something.....
3B^2
_________________________________________________________________
He's referring (I think) to Marc Miller's Traveller. Before the ships can
activate their jump drives they must be a 20-diameter distance from a
source of gravity. In reality, I think it has to do with being far enough from
a gravitational source so that 1) spacetime is locally flat over the area of
your warp bubble, 2) so that your warp bubble doesn't disrupt
things for you starting/destination point. In the paper it says:
R << d << D
where R is the radius of the warp bubble, d is the distance from the starting
star, D is the distance to the second star.
I think d would depend more on the mass of the planet/star you're
starting near than on the diameter. You'd want to be more than 20 diameters
away from a black hole, I'd think (using the diameter of the event horizon of
course, the singularity has no diameter.)
Renleg predates this by more than just a bit. But if enough people invent
fictional FTL drives then someone is going to come pretty close to the "real
thing".
> Brian Bilderback wrote:
> If you check out the full paper, it has a bit of math to get through,
> but
> warp
> Randy W. Wolfmeyer wrote:
> He's referring (I think) to Marc Miller's Traveller.
Ah. I thought I recognized the name. Never played the game. My loss, from what
I've heard.
Before the ships can
> activate their jump drives they must be a 20-diameter distance from a
Makes sense. It would also stand to reason then that you would have to plot
FTL courses that avoided any significant mass en route, no?
> In the paper it says:
what does << mean? I'm not a physicist or mathemetician. I know < and
> as
> I think d would depend more on the mass of the planet/star you're
That seems right.
You'd want to be more than 20 diameters away
> from a black hole, I'd think (using the diameter of the event horizon
I'd actually prefer to remain MUCH farther than that from any black holes,
for good, thank you. ;-)
Thanks for the help, this fascinates AND intimidates me.
3B^2
Refresh my memory; what does TAU refer to in Renegade Legion?
In Special and General Relativity tau (the greek letter) is used as the proper
time, or time measured by an observer that is accelerating or in a strong
gravitational field.
I do remember being horribly disappointed in high school because I had just
read a science article by Asimov talking about Tachyons and I decided that I
was going to use that as the mechanic for FTL in my science fiction universe,
and then a little bit later I read through FASA's Interceptor and saw that
they were already using it. I had thought that I was going to be SO original.
> Randy W. Wolfmeyer wrote:
> Refresh my memory; what does TAU refer to in Renegade Legion?
In the RenLeg universe, IIRC, ships travelling FTL create a similar "Bubble"
or "Alternate" space calle Tau space, or "T-space" in RenLeg slang.
They
gave off an energy wave called a Tau Wave or T-wave, which COULD be
detected in normal space.
> In Special and General Relativity tau (the greek letter) is used as the
May just be where they got it.
3B^2
Alright, I'll bite. That do P, B & S stand for? J
> At 08:18 20/03/2002 -0800, you wrote:
Dr PJD Lambshead Head, Nematode Research Group Department of Zoology The
Natural History Museum London SW7 5BD, UK.
Tel +44 (0)20 7942 5032
Fax +44 (0)20 7942 5433
> Poul Anderson also used an FTL drive that converted a ship into an
J.
> I do remember being horribly disappointed in high school because I had
Dr PJD Lambshead Head, Nematode Research Group Department of Zoology The
Natural History Museum London SW7 5BD, UK.
Tel +44 (0)20 7942 5032
Fax +44 (0)20 7942 5433
Pseudo Scientific Bulls**t
The basic premise for explaining everything in the GZGverse
> John Lambshead wrote:
> John Lambshead wrote:
> Alright, I'll bite.
P=Pseudo S=Science
B=Bulls***
The term is PSB, but imho, the amount of pseudo, divided by the science,
equals the level of Bull.
3B^2
In the Polesoltechnic League stories his ships "jumped" in a manner similar to
how electrons "jumped" from one electron shell to another (changed
location without traveling the distance in-between). It was done
millions (billions?) of times a second. The net effect was that the ships
translocated faster than the speed of light without doing any actual movement
(movement requires traveling the distance between point A and point B, not
just appearing at point B when you were at point A).
-----
Brian Bell
-----
[quoted original message omitted]
In a message dated 3/22/02 9:01:56 AM Central Standard Time,
> Brian.Bell@dscc.dla.mil writes:
> In the Polesoltechnic League stories his ships "jumped" in a manner
Which was also the mechanic proposed in 2300 AD from GDW. The game world was
an extension of the Twilight War from Twilight: 2000. Good mechanic, the
ships had to deal with long exposure to weightlessness on the crews and ships
that planned to enter a conventional orbit had to use thrusters to do the job
- since the ships had no velocity only a pseudo-velocity.
> In the Polesoltechnic League stories his ships "jumped" in a manner
The "Quantum Hyperdrive", IIRC; it also had the very narrative-friendly
effect of propagating an instantly detectable signature over about 1 LY,
which in a couple of stories was used for simple morse-style FTL message
transmission.
Jon (GZG)
> -----
Yes. At the cost of burning out the FTL!!!!
-----
Brian Bell
-----
[quoted original message omitted]
> Noam Izenberg wrote:
> If you want _this_ bit of realism, fighters should have an
Let's face it, any rule is going to be arbitrary to some extent, but that may
be unavoidable to address the problem at hand satisfactorily.
> Perhaps basing the max
Unfortunately, it probably does. That's a hazard in any system, since we're
dealing with artificial simulations, there's always going to be a numerical
loophole somewhere.
> But, my mother taught me not to take shots at other's ideas without
Your mother was a wise lady. :-)
> Each fighter group to attack rolls 'morale' even if it is a full
This seems even more complex than the mass-based limit, and still mean
that the fighter advantage against small ships is not mitigated as greatly as
against larger ships.
3B^2
> On Thu, 2002-05-02 at 16:24, Noam Izenberg wrote:
I'll agree there... I don't have a good handle on the FT rules, having only
read them and tried them out by myself to ensure I think I know how they
work... So I had forgotten the 20 minute turn.
+++SNIPPED alternate suggestion that sounds like it would work very
well, allowing higher morale forces to use more fighters more
effectively+++
A couple of points - I listed one example since you asked how many big
guns vs. fighters lost, I did not make it the "only" possible example and I
made it as clean as possible (one or two large ships) so that an effective
comparison could be made. The point of the example was to show the idea of how
to cripple a fleet with an equal number of points of fighters.
Your counter-example was a perfect example of what people dislike about
fighters - unless you build completely anti-fighter, you will get
reamed. The 2000 point fleet you described, if taken to a tournament would
have it's head handed to it by beam or torp heavy fleets. Whereas, the 2000
point fighter fleet is going to kill anything but a totally
anti-fighter fleet. In a single elimination tournament, you can guess
which would probably advance further.
In your description, you note that best case, for the fighters, only 6 groups
would be taken down by ADFC,PDS and Beam 1. You forget to include the fact
that PDS and beam 1 can only attack fighters attacking that
ship. This means your 2-3 ADFC might take out 1 group, not 6. The only
real threats to my fighters are the ADFC and the interceptors. Assuming that
only 18 squadron made it through, 6 squadrons will cripple the CVE and 6 for
each of the light cruisers (about 21 points of damage on each). The escorts
are impotent unless they are all equipped with ADFC.
Assuming your idea of a single anti-ship attack, I would send the
fighters back and call it a victory based on NPV. Loss of 18 fighter
squadons - 216 NPV (mostly from interceptors)
Loss of one CVE, two light cruisers - 600 NPV plus interceptor losses.
Note that the interceptors caused most of the casualties, not the PDS. Which
means most fleets will be forced to have a carrier with interceptors of some
sort. This is a big minus in tournament games
since interceptors have no anti-ship capability and are wasted if the
opponent has no fighters. The point here is that it takes fighters
(interceptors) to defeat fighters, not ADFC/PDS/Beam 1. The one of the
points that people are making is that they want a viable SHIP defense against
fighters, and not have to be forced to mount large fighter forces every time
they play.
--Binhan
[quoted original message omitted]
> A couple of points - I listed one example since you asked how many big
And my reply was to show that with a little planning, you can come up with an
answer that does not require equal numbers of fighters.
> Your counter-example was a perfect example of what people dislike about
> fighters - unless you build completely anti-fighter, you will get
Any time your opponent chooses a cheesy fleet, you're going to have to respond
to the cheese or get worked.
The 2000 point fleet you described, if taken to a tournament would have it's
head handed to it by beam or torp heavy fleets. Whereas, the 2000 point
fighter fleet is going to kill anything but a totally anti-fighter
fleet. In a single elimination tournament, you can guess which would probably
advance further.
Which is why I don't like tournament formats. I'm a campaign an. I do see your
point, and I would admit that in such a format the Soapbubble can be a
problem. I never claimed that this idea was the end-all solution to the
problem, I just suggested that it did help a great deal.
> In your description, you note that best case, for the fighters, only 6
> threats to my fighters are the ADFC and the interceptors. Assuming
The
> escorts are impotent unless they are all equipped with ADFC.
> Assuming your idea of a single anti-ship attack,
If you're not assuming that, there's no point to this thread, since that's
what I thought you were addressing.
*snip* (Damned insert key).
> Loss of one CVE, two light cruisers - 600 NPV plus interceptor losses.
> Note that the interceptors caused most of the casualties, not the PDS.
> Which means most fleets will be forced to have a carrier with
True,
This is a big minus in tournament games since interceptors have no
anti-ship
capability and are wasted if the opponent has no fighters.
And perhaps for tournaments this solution will not work, or at least will need
more help. That doesn't invalidate it as a way of changing the flavor of
fighters in general.
> The point here is that it takes fighters (interceptors) to defeat
Point taken. Which is why I've since suggested the minor modification that PDS
be allowed to attack any fighter passing within a certain range, say
6".
3B^2
> Taking a little care on punctuation and stuff can help clear up
True. Also remembering that email doesn't communicate the voicetones and
gestures which form the vast majority of FTF content.
IIRC Dawg has arthritis and that's why things are often left in CAPS--no
yelling intended that I've noticed.
Dawg, I've been meaning to ask if you've looked at dictation/
voice-transcribe software? No need to reply, just an idea.
> For his SG tanks Derek uses the pre-scored styrene sheeting, heaps of
In the States they can be purchased at most model railroad shops. Typically
they are listed as polystyrene "tiles" or "side walk."
> Lachlan Atcliffe wrote:
> I hate to pitch in on this one, but an Israeli friend of mine also
I kinda doubt that this is a very wide-spread feeling in the IDF or the
Israeli defence industry. If it were, they wouldn't have given that particular
name to one of their M60 MBT upgrades...
http://idfmodelling.free.fr/sabra.html
Regards,
In a message dated 1/29/04 1:24:15 PM EST, oerjan.ohlson@telia.com
writes:
<<
I kinda doubt that this is a very wide-spread feeling in the IDF or the
Israeli defence industry. If it were, they wouldn't have given that particular
name to one of their M60 MBT upgrades...
> [quoted text omitted]
A "sabra" is a citizen of Israel born and raised in Israel. The term "sabra"
was in use before there was a state of Israel, let alone any furor over the
Israeli actions in Lebanon.
Regards,
Scott
> Are the details of the incapacitating wounds, messy kills, etc. in the
Not that it especially matters to the "hit location" discussion. You can still
say "he's wounded, okay, now find out where".
Well, let's see. The basics are at
http://lists.firedrake.org/gzg/199907/msg00797.html . No, not mentioned
there. Dont see it elsewhere in a cursory look at the archives, which
means that I'm not looking for the right search term--or it's entirely
possible that I'm mis-remembering house rules as having been distributed
to the list. That happens, you know, when you get older... your memory
goes, your mind starts to wander, and then... er... what were we talking
about?
Ain't certain software aspects great? I love MapInfo and now that we
have all our DOD/Intell users buying it... we are switching to
completely incompatible software. There goes several years of exceeding
customer expectations out the window... and user skills will drop to zero
again.
> On Tue, 17 Feb 2004 18:06:57 +0000 damosan@comcast.net writes:
In case anyone did *not* know, whatever you do please do not download or open
that attachment, whether from this list or from anyone else. It is the latest
incarnation of the Bagle
trojan/virus/whatever. (See, for example,
http://www.eweek.com/article2/0,1759,1633740,00.asp)
If you did get it, here's a link to one removal tool:
http://download.nai.com/products/mcafee-avert/stinger.exe
Hopefully no one will actually d/l or run this thing, but you
never can tell... it's obviously getting some attention! (At
least today Yahoo! -- or Norton -- recognizes it as a
problem....)
Hope this helps,
I agree on simplest solutions.
> Noam Izenberg <noam.izenberg@jhuapl.edu> wrote:Martin wrote:
I feel exactly this way.
> Ralph wrote:
I like this also, and there have been various modelings of evasive or extreme
maneuvers posted in the past.
No one will be surprised that I still favor stealth through range band
modification. And ECM as "+x MU to measured range". Both are simple
and require no extra step.
---
"Whether you believe you can or believe you can't, either way you're
right." -- Henry Ford