From: Los <los@c...>
Date: Tue, 13 Oct 1998 23:23:38 -0400
Subject: æâºå©âæ¥ç£æ½©â®ìç¶ä æ¡æ¹¥ç ã®
> John M. Atkinson wrote: > Outstanding work, like the rest of the Rot Hafen stuff. You did Thanks, I'll have to track that down and fix it. Right now I'm so intent on getting chapters out I occasioanlly miss stuff. After I've written it, spell checked it, printed it out, read it again and marked it up, then fixed it again it gets tough to read without a a few weeks distance. > What rules were you using for the NAC Wild Weasel shown, and how did Actually the battle we fought at Historicon was the fleet action and fighter combat between teh NSL fleet and the KV, not the strike against STummpy and Grumpy. For that, I used FRED (The descent Free space editor) and designed whole scenario, f lew it a few times in Descent Freespace using their fighters, then added some imagination. However I was thinking about how to simulate that in FT since this weekend my friend Kurt is coming up and we're going to fight "the big one". There are already rules in MT governing Ace and Turkey groups. We will be using them this time though I really am attributing the KVs poor showing to their lack of experience in fighter ops vs a hot shot opponent. However the ECM I simulate like this: Only Heavy fighter group may opt for an single suppression bird. It's presence adds one to the strike effectiveness (1d6 +1) and subtracts 2 from enemy PDS. However if the FG takes a hit then there's a 50% chance that the wold weael will be the one that buys it since it's the one that's lit up like a christmas tree. Also the ECM bird does NOT get a shot against the enemy. SO if you have 6 ftrs attacking (Wait lemme get out a die) they come in and theKV scattergun gets off a shot. A dr of 2 kills no fighters. The fighter group shoots back and rolls a 4,6,3,2,1. (5 birds shoot) Normally that would do 3 point of damage but because the wild weasel is there it does 4 points (the 3 is change to a 4). An alternate is to just add one hit to the total given but this method has the potential for more damage. We'll let you know how it goes in our testing. Neither one of is is a FT expert so we don't know how unbaalnced this is but we sort of base are games on scenarios (well actually fighting the battles in this story), Now re: the cloaking. Blackout is the traditional FT cloak. The way I'm handling looking glass will unfortunately be classified until after the battle this weekend because my opponent (I believe) lurks on here and it's gonna be a surprise. He's being a sport about playing the KV in the spirit of the story athough I've given him some fog of war stuff to throw at me also.This coming battle is actually big enough that we're considering using teh hex maps and counters from starfire because of space. But we haven't decided yet.