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2 posts · Oct 14 1998 to Oct 14 1998

From: Los <los@c...>

Date: Tue, 13 Oct 1998 23:23:38 -0400

Subject: 敒›婇⁇楆瑣潩썒璶䠠晡湥瀠㔮

> John M. Atkinson wrote:

> Outstanding work, like the rest of the Rot Hafen stuff. You did

Thanks, I'll have to track that down and fix it. Right now I'm so intent on
getting chapters out I occasioanlly miss stuff. After I've written it, spell
checked it, printed it out, read it again and marked it up, then fixed it
again it gets tough to read without a a few weeks distance.

> What rules were you using for the NAC Wild Weasel shown, and how did

Actually the battle we fought at Historicon was the fleet action and fighter
combat between teh NSL fleet and the KV, not the strike against STummpy and
Grumpy. For that, I used FRED (The descent Free space editor) and designed
whole scenario, f lew it a few times in Descent Freespace using their
fighters, then added some imagination.

However I was thinking about how to simulate that in FT since this weekend my
friend Kurt is coming up and we're going to fight "the big one". There are
already rules in MT governing Ace and Turkey groups. We will be using them
this time though I really am attributing the KVs poor showing to their lack of
experience in fighter ops vs a hot shot opponent.

However the ECM I simulate like this: Only Heavy fighter group may opt for an
single suppression bird. It's presence
adds one to the strike effectiveness (1d6 +1) and subtracts 2 from enemy
PDS. However if the FG takes a hit then there's a 50% chance that the wold
weael will be the one that buys it since it's the one that's lit up like a
christmas tree. Also the ECM bird does NOT get a shot against the enemy.

SO if you have 6 ftrs attacking (Wait lemme get out a die) they come in and
theKV scattergun gets off a shot. A dr of 2 kills no fighters. The fighter
group shoots back and rolls a 4,6,3,2,1. (5 birds shoot) Normally that would
do 3 point of damage but because the wild weasel is there it does 4 points
(the 3 is change to a 4). An alternate is to just add one hit to the total
given but this method has the potential for more damage. We'll let you know
how it goes in our testing.

Neither one of is is a FT expert so we don't know how unbaalnced this is but
we sort of base are games on scenarios (well actually fighting the battles in
this story),

Now re: the cloaking. Blackout is the traditional FT cloak. The way I'm
handling looking glass will unfortunately be classified until after the battle
this weekend because my opponent (I believe) lurks on here and it's gonna be a
surprise. He's being a sport about playing the KV in the spirit of the story
athough I've given him some fog of war stuff to throw at me also.This coming
battle is actually big enough that we're considering using teh hex maps and
counters from starfire because of space. But we haven't decided yet.

From: John Atkinson <johnmatkinson@y...>

Date: Tue, 13 Oct 1998 21:42:05 -0700

Subject: 敒›婇⁇楆瑣潩썒璶䠠晡湥瀠㔮

> Los wrote:

> The next chapter of the Röt Hafen story is up. It's called HARBINGER

Outstanding work, like the rest of the Rot Hafen stuff. You did whoops
once on a date--methinks you didn't really mean 1998.  :)

> In this section we see the first major clash of fleet units since the

What rules were you using for the NAC Wild Weasel shown, and how did you
simulate the K'V being incompetent fighter pilots (or is that a reflection of
really bad dice rolls on the K'V's part at Historicon?) Also, how did you do
the shuttle the 160th (ha, ha) uses to insert the nuclear bomb techs?