There are 2 results to this: someone starts a shooting war on the first turn,
& are killed by the incoming Kra'vak, or there is a sudden outbreak of peace
until the Kra'vak enter. What are the stats of the FCT trade ship?
There needs to be some sort of trigger/negotiation factored into the
scenario (say every side rolls a d6, when the total is 10 or more, they start
shooting at the side with the lowest total (for cheating them!)).
'Neath Southern Skies
*********************
Give me a tall ship, & a star to destroy by her.
> -----Original Message-----
All
> parties are requested to send an ambassador upon a heavy cruiser with
Brendan, As expected the test games did not go according to the great plan.
The human forces resisted (for the most part) the urge to kill each other off
(primarily due to a shortage of players, plan
called for 5-8, only had 3.).
The sequencial entry of the Kra'Vak caused then to be (somewhat) more
restrained in the initial move to combat. (I should note that the result of
the two combats was almost
the same, both had one Kra'Vak capital and one light/medium cruiser
able to escape the human forces.) The human forces reserves arrived 1D6 after
being summoned by the on board force. The arrival of this large contingent of
ships seals the defeat of the Kra'vak and makes it possible for the second
segment of the scenario to occure. The UNSC space force is totally destroyed,
the largest human losses occure on the side the Kra'Vak pick as the 'hinge'
for thier turn prior to the escape moves.
The FCT trade ship is a former NSL blockade runner, as a game master ship I
really didn't stat it out completely.
Concept follows: Mass 36 warship, 2 FCS, 2 Screens, 1 A-PFS,
2 C-PFS, E-Sensors, 6 cargo, thrust 7. Points value not
yet computed. Due to its entry speed (25+) this ship should not
be lost due to fire from any one nationality group.
Past bedtime again, Bye for now,