From: DOCAgren@a...
Date: Mon, 9 Aug 2004 13:33:47 EDT
Subject: Re: The GZG Digest V2 #2129
In a message dated 8/9/04 1:00:43 AM, > owner-gzg-digest@lists.CSUA.Berkeley.EDU writes: << Date: Sun, 08 Aug 2004 19:33:28 +0200 From: Oerjan Ohlson <oerjan.ohlson@telia.com> Subject: Re: Would like FeedBack on these 2 FT systems Back from the holidays again: > *** > >And the Second is: > >AA Battery from More Thrust Book > >What in FT(2.5) should the mass/point cost be > [quoted text omitted] > A bit more powerful than the B4; I'd suggest MASS ~10 for cost > (Without the burn-out it'd be nearly as powerful as a B*5*.) > [quoted text omitted] > Signing off for a week now, > *** > [quoted text omitted] > Bummer; I was wondering if the difference is the larger fire arcs or > something I missed. Good point; above I had assumed that DOC was going to use the FT/FB 60-degree arcs. With a 90-degree fire arcs the AA would be a bit bigger still (about half an arc's worth of bigger :-/ ) The main reason why the AA is more powerful than the B4 is that it has 18mu range bands instead of 12mu ones, so the number of beam dice it can fire at each range are: Range: B4 AA B5 0-6 4 4 5 6-12 4 4 5 12-18 3 4 4 18-24 3 3 4 24-30 2 3 3 30-36 2 3 3 36-42 1 2 2 42-48 1 2 2 48-54 - 2 1 54-60 - - 1 IOW, without the burnout the AA is clearly stronger than the B4 but not quite as powerful as the B5. The burnout reduces the value of the weapon (46% chance of burning out at range 0-18, 14% at range 18-36 and 3% at range 36-54), but it is still a pretty powerful long-range weapons and ships large enough to carry these things tend to have enough DCPs to get them back in working order relatively quickly so it isn't quite as bad as it looks. Doug, did this answer your questions? /Oerjan oerjan.ohlson@telia.com "Life is like a sewer. What you get out of it, depends on what you put into it." - -Hen3ry >> Well now U no raised a few questions with me... Yes I was going with the FB1 firearcs. But I beleive the old AA beam batteries couldn't be fixed in the field so if U loose the AA battery to burnout then it is out until U can disengage and try to fix it then. So I'm not really sure with the burnouts rates that It should be any mass bigger then a B4. Now if U allow the burnout to be fixed in the field, or not having the burnout chance. I can see the extra mass for this. But not being able to fix the guns if burned out, not taken out in a threshold, can be the different in a battle between a Winner and a Loser. Or I am i looking at this wrong? If so please tell me how? Have a Good One,