From: <bail9672@b...>
Date: Sun, 1 Feb 2004 11:48:00 -0500
Subject: Re: The GZG Digest V2 #1887
(snipping: re: MD2 advanced + multi-arc weapons > Since he's able to make only 2-pt turns, it is fairly easy to I've tried many times to get into the F or A arcs. One thing I've noticed, and have pointed it out to him, is that each of his 1-pt turns seems to be closer to 45 degrees instead of 30. I doubt he's doing this deliberately, but it bugs me to no end when my MD4 ships seem to be out-turned by MD2 ships. Also, it's really not that easy to determine where he will be. He can go port or starboard; it's not like I can have a "tailing" advantange and get to know which direction he goes before I plot. It only takes a slight turn to get those multi-arc weapons back in arc and if I have single arc weapons I have to guess right or I don't get to fire them. > >Sometimes I think having an advanced drive should have added 5% Well, that was my idea. To me, the loss of weaponry for faster speed is a losing situation for faster ships in cinematic movement; especially when someone plays with many-arc weapons. Changing the cost for advanced drives does not significantly make faster speed ships better over slower advanced MD ships (is there an acronym, for this?), it just makes them a bit more expensive; so even increasing the cost to x4 is probably not going to help - except for ships without advanced MDs. With the current situation, I now list all new ship designs with a normal MD with a second cost as it were to have advanced drives. I've lost my thrill of FT for several reasons: faster ships are worse off in cinematic (and I'm the only one willing to play vector), I'm very unlucky with dice, and Steve is just so dang lucky with dice; (which may be my main problem and NORMALLY the rules are just fine) a couple minor nits: needs better sensor rules and better cloaking rules. We do not play except when Steve comes to town during school breaks. And there is another Steve who is also lucky, the mini's he has are NSL (oh joy). And don't tell me to play with book ships. I generally hate them, and I have no care to play in the "official" universe (I don't like playing the Traveller RPG universe either, so its not just GZG's). There's also this thing about having ships based on our current wet navy designations when space ships may follow a whole other criteria (i..e, aircraft, submarines). I have scads of Star Trek miniatures, and an assortment of other miniatures that I'd prefer to use. Glen