From: Skp <skp@c...>
Date: Mon, 28 Oct 2002 00:26:02 -0700
Subject: RE: The GZG Digest V2 #1381
> I would discuss with all the other players first, in detail, how jump I did not write the house rules. However I am in consensus in wanting to use the jump gate rules. and I do see your point. I am just a humble empire builder wanting to thrash my enemies:) > Attacking ships can shoot beam weapons on the first turn through the from what I know of the rules so far. (The moderators have not released the whole rule set to use regarding the Jump gates.) We know that the first time through the gate a ship is defenseless. The second time into the same system with the same ship. Partial defense/offense is allowed. This is not clear to me yet. The moderator did use the Babylon 5 example. The jump gate allows instantaneous travel point to point. We have been told that we will need three fleets 1) gate guard. 2)system defense. 3) offensive fleet. > This will at the least provoke a restart to the campaign. yeah I see that. hmmm > which requires about 30 needle beam die on doh! thanks. I hadn't worked the odds yet. > Include "Striking the Colours (MT)" and "Overkill (MT)" as part of the I will recommend those to the moderators. thanks Samir