From: dadams@p...
Date: Tue, 18 Apr 2000 07:58:06 +1000
Subject: Re: The GZG Digest V1 #843
> [quoted text omitted] This also brings up the question of how to handle, in a hidden game, the use of Reconnaissance by Fire (An interesting little concept I never thought of myself, I read about it in the HHandbook for Marines, and confirmed it with a coworker who is ex-marine) - basically, you find the answer to your question by firing INTO that clump of trees. If it runs away, fires back, or bleeds, yes, it IS enemy infested. I brought it up with my marine friend, and his reply was, "What's even nicer is reconnaissance by Fire by AIR.... (he had a particular affection, apparently common in the USMC, for his brothers-in-arms who pilot helicopter gunships). <<< Aggghhhh!!! Recon by fire (RBF) would only be usefull if you had a lot of ammo or great logistics. I notice that (at least in Vietnam, maybe Owen can tell us if it still the case) the Australian Army empshisised patrolling over RBF, mainly because RBF lets the neemy know where _You_ are. Case in point was the mad minute, not true RBF, granted, but firing insane amounts of ammo out from your camp lets the enemy know exactly where your camp was, and that you where setting up at night. A patrol, however, allowed better recon, and hopefully the benifit of supprise. In SG, this would be hard to work out, as a unit fired on would be suppressed (only IMHO after a fully effective fire), so it would be _harder_ to leave cover, not easier. And trained troops would not leave nice safe cover just because they where fired on. So how you handle this in a game? DS, I dont know, been a while since I read the rules. Darryl ###################################################################### This e-mail message has been scanned and cleared by MailMarshal http://www.marshalsoftware.com ######################################################################