From: Scott Spieker <scspieker@n...>
Date: Wed, 19 May 1999 07:52:00 -0400
Subject: Re: The GZG Digest V1 #287
I like this solution. With the way that WH40K works, I find it hard to play because of all of the special characters, rules, devices, what have you. The SGII rule book does cover a small amount on independant characters but not in depth enough to make a sound jundgement with hero types being converted from other systems. For example, Warzone has a unit with the option of a hero and/or a leader depending if you want to spend the points. These characters have their own abilities and so forth which make them a little different as well as a little tougher. In a case as stated below, where a character has 'special issue' armor, they would use their own armor rating for defense rolls when being hit, is that correct? That means that the would need a seperate line, or card even, to record their stats on for use in conjunction with the unit it is attached to... Now on to a different but related topic. What about dreadnaughts or other 'fighting' machine that is not necessarily 'large' enough to qualify as a vehicle? For example, a horde of orcs may have a vehicle with no armor. Would you attack the crew directly as though they were a 'unit' rather than using the vehicle rules? Would then a GMS or other 'vehicle killer' be able to fire at that vehicle effectively since there is no armor? Along the same lines, what about power armored units (terminators or SGII PA troops). Are they 'hard' targets for anti-vehicle weapons? Scott > Without getting too complicated, why not define a chaplain in one of