The GZG Digest V1 #287

2 posts ยท May 19 1999 to May 20 1999

From: Scott Spieker <scspieker@n...>

Date: Wed, 19 May 1999 07:52:00 -0400

Subject: Re: The GZG Digest V1 #287

I like this solution. With the way that WH40K works, I find it hard to play
because of all of the special characters, rules, devices, what have you. The
SGII rule book does cover a small amount on independant characters but not in
depth enough to make a sound jundgement with hero types being converted from
other systems.

For example, Warzone has a unit with the option of a hero and/or a
leader depending if you want to spend the points. These characters have their
own abilities and so forth which make them a little different as well as a
little tougher. In a case as stated below, where a character has 'special
issue' armor, they would use their own armor rating for defense rolls when
being hit, is that correct? That means that the would need a seperate line, or
card even, to record their stats on for use in conjunction with the unit it is
attached to...

Now on to a different but related topic. What about dreadnaughts or other
'fighting' machine that is not necessarily 'large' enough to qualify as a
vehicle? For example, a horde of orcs may have a vehicle with no armor. Would
you attack the crew directly as though they were a 'unit' rather than using
the vehicle rules? Would then a GMS or other 'vehicle killer' be able to fire
at that vehicle effectively since there is no armor?

Along the same lines, what about power armored units (terminators or SGII PA
troops).  Are they 'hard' targets for anti-vehicle weapons?

Scott

> Without getting too complicated, why not define a chaplain in one of

From: Andrew Martin <Al.Bri@x...>

Date: Thu, 20 May 1999 16:38:47 +1200

Subject: Re: The GZG Digest V1 #287

> Scott Spieker <scspieker@fiberstream.net> wrote:
        If you've got anti-personel weapons, attack the orcs. If you've
got
anti-vehicle weapons, attack the vehicle.

> Would then a GMS or other 'vehicle killer' be able to fire at that
It must be very easy to destroy, since its armour dice is very small.

> Along the same lines, what about power armored units (terminators or
One could treat them that way. One missile = one PA trooper kill. It
depends on how agile you visualise your anti-vehicle missiles are and
how agile your PA or Terminators are. For the smooth, quick and fast looking
PA made by GZG, I would say that
they can dodge most anti-vehicle fire or duck.
For the slow moving, immobile Terminators of 40K, I would say that they
can be hit easily by even primitive anti-vehicle weapons.