From: djwj <djwj@e...>
Date: Mon, 15 Mar 1999 16:55:28 -0700
Subject: Re: The GZG Digest V1 #219
> Jon Wrote: > Well, I've been skimming through all this as it is posted (and saving The principle dosen't bother me, In fact I rather enjoy seeing new ideas in game mechanics. > the chit I agree it does. > Given that, why replace it with a dice-and-chart system I only use 1 chart for criticals. Hardly the upper end or even the middle of the pack for "Dice-and-Chart" > that Of all the DS2 games I have played, very few (one maybe two) of them were not interrupted with,or punctuated by, a search for all the damage chits. I have no problem with the Chit method in itself, but if you loose a die, you can pick up another of the same type and continue on, someone will stumble over your die sooner or later. If you spill the chits, you have to find all 120 of them, which as I posted earlier, is sometimes half the battle (Retrieving them from floor or baseboard ventilation grates, household pets, ect. being the other half). If it was a deck of cards, even half the size of normal playing cards they would be easier to find and wouldn't fall in to so many irritatng places, and I probably wouldn't have gotten involved in this. > The dice system proposed could, at an extreme, actually The most dice a player would need are thirty. 5 each of D4, D6, D8, D10, D12, and D20. I know very few gamers that couldn't bring at least that many, and most are good enough sports to share. Most gamers I know could bring twice that much without a second thought, and provide for those without, so I generally consider the avalability of dice to be a non issue. I am advocating a static armor number so that only one player is rolling dice (3 times the armor level) to keep an inordinate number of dice being rolled on the table. Adding the numbers is the same procedure as the chit draw, it just changes what numbers are added. It's just the critical hit table that gets difficult to explain, but it is in fact rather easy, I have played homemade games with that sort of resolution before. So the main reason why I want some agreement on this dice resolution is practicality (ugh thte P word). In a crowded and noisy game room with three to five games going on at the same time, and anywhere from two to twenty people per game or tournament (a Battletech tournament I took part in was sheduled for up to twenty-four) trying to retrieve spilt chits is nearly impossible. Worse yet is when at one of the group member's house and the chits are dropped into thick carpet, down a vent, stolen by the cat, ect. It becomes impractical to not come up with a dice system for use once the chits are gone. I will re-compile these dice rules, as far as I have seen this discussion get, and re-post them. It may be easier to look at that way. PS: I know I can buy more chits in the stand alone chit pack, but first I need the money to buy a whole new chit pack. Of course I only need new damage chits ( I have never lost any of the others), and I still need to buy the Fleet Book so I really don't have that much to throw at the problem. If I actually run low on dice <HA> I can almost always scrounge enough change to spend 30 cents on a replacement.