The GZG Digest V1 #219

1 posts ยท Mar 15 1999

From: djwj <djwj@e...>

Date: Mon, 15 Mar 1999 16:55:28 -0700

Subject: Re: The GZG Digest V1 #219

> Jon Wrote:

> Well, I've been skimming through all this as it is posted (and saving

The principle dosen't bother me, In fact I rather enjoy seeing new ideas in
game mechanics.

> the chit

I agree it does.

> Given that, why replace it with a dice-and-chart system

I only use 1 chart for criticals. Hardly the upper end or even the middle of
the pack for "Dice-and-Chart"

> that

Of all the DS2 games I have played, very few (one maybe two) of them were not
interrupted with,or punctuated by, a search for all the damage chits. I have
no problem with the Chit method in itself, but if you loose a die, you can
pick up another of the same type and continue on, someone will stumble over
your die sooner or later. If you spill the chits, you have to find all 120 of
them, which as I posted earlier, is sometimes half the battle (Retrieving them
from floor or baseboard ventilation grates, household pets, ect. being the
other half). If it was a deck of cards, even half the size of normal playing
cards they would be easier to find and wouldn't fall in to so many irritatng
places, and I probably wouldn't have gotten involved in this.

> The dice system proposed could, at an extreme, actually

The most dice a player would need are thirty. 5 each of D4, D6, D8, D10, D12,
and D20. I know very few gamers that couldn't bring at least that many, and
most are good enough sports to share. Most gamers I know could bring twice
that much without a second thought, and provide for those without, so I
generally consider the avalability of dice to be a non issue.

I am advocating a static armor number so that only one player is rolling dice
(3 times the armor level) to keep an inordinate number of dice being rolled on
the table. Adding the numbers is the same procedure as the chit draw, it just
changes what numbers are added. It's just the critical hit table that gets
difficult to explain, but it is in fact rather easy, I have played homemade
games with that sort of resolution before.

So the main reason why I want some agreement on this dice resolution is
practicality (ugh thte P word). In a crowded and noisy game room with three to
five games going on at the same time, and anywhere from two to twenty people
per game or tournament (a Battletech tournament I took part in was
sheduled for up to twenty-four) trying to retrieve spilt chits is nearly
impossible. Worse yet is when at one of the group member's house and the chits
are dropped into thick carpet, down a vent, stolen by the cat, ect. It becomes
impractical to not come up with a dice system for use once the chits are gone.

I will re-compile these dice rules, as far as I have seen this
discussion
get, and re-post them. It may be easier to look at that way.

PS: I know I can buy more chits in the stand alone chit pack, but first I need
the money to buy a whole new chit pack. Of course I only need new damage chits
( I have never lost any of the others), and I still need to buy the Fleet Book
so I really don't have that much to throw at the problem. If I actually run
low on dice <HA> I can almost always scrounge enough change to spend 30 cents
on a replacement.