From: Aron_Clark@d...
Date: Fri, 10 Dec 1999 15:08:09 -0800
Subject: the great SM debate
Stepping up to the soap box... I have an opinion as to some of the reasons "why" this thread has created such a lively debate. Many of the FT games I've played, or seen played, have very limited objectives. Typically boiling down to "destroy the other fleet". By this I mean the tactile objectives are very narrow, and creates attitudes or designs which are designed to accomplish this goal quickly and effectively with the use of damage intensive systems (Salvo Missiles, Wave Guns, etc). Please don't understand, I'm not criticizing this style of play. Heck it is the prime requisites of any battle; ancient, modern, or sci-fi, to eliminate the enemy before they can eliminate you. However, I do feel that by playing these sorts of "straight up fight" games rapidly devolve into "power gaming" strategies. Define Power Gaming - Seeking the perfect attack and defense, coupled with the ultimate loophole, which makes a side devastating or unbeatable. In most wargames I've played (particularly over a long period of time) power gaming seems to be expressed at some level. In fact this has been my biggest hang-up with wargaming lately. "Ha Ha . . . I've just launched 56 MT missiles at your Carrier" or "My uber monster squishes your pitiful knights" or "My Heavy Grav tanks Armor 6, MDC 5 supported by 10 off board tubes will sweep the field in say 2 turns" or "insert your favorite here". I'm sure we've all been on the receiving end of something like this, and I'd be willing to bet you didn't have a lot of fun. The games I've truly enjoyed are those which I've faced a challenge, never knowing from one turn to the next if I was winning or losing, struggling for objectives, not simply trouncing my opponent I find too that these types of challenges can be found in games designed as scenarios with specific objectives, not just the straight up fight. Why is this perhaps more difficult in FT? To move away from the straight up fight to a scenario with specific objectives. One reason could be that by our lack of true human experience in armed "stellar combat" does not allow us to readily recognize the potential for such engagements. I find myself struggling to come up with interesting scenarios with challenging objectives for FT games that aren't simply "you guys over there, them over there, no one gets out of here alive". Although I've come up with one or two, and mulling over some others. I'd be happy to share these with anyone... and better yet discuss and brain storm over others. Stepping off the soap box... and looking froward to the Scenario Book release