The Ft FAQ!/Odd Thrust

10 posts ยท Feb 2 1997 to Feb 7 1997

From: Brian Bell <bkb@b...>

Date: Sun, 2 Feb 1997 18:15:11 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> I was wondering if it would be OK if I take responsibilty for

With all due respect, Mark. There are still unresolved answers to the FAQs.
The Major one is how to handle odd mass ships (3,4,5...). I prefer

to give an extra box to damage but no additional tonnage to systems. Others (I
beleve you included) prefer to provide both damage and tonnage

(making it identical, but cheaper to the next higher even toned ship). Other
prefer to provide the extra system tonnage but not the damage box.

Still other round both down. Until the rules are changed, I prefer to see the
FAQs under dispute to still be discussed on the list. If you do send

answers to the FAQs, I would prefer to see transcripts from the list sent
giving both sides discussion.

<switching chanels>

Odd thrust factors. I have my own guidelines for ships with odd thrust
factors. I have the players divide the move between the first and second

part of the move. The "extra" point of movement is applied to the first half
of the movement. That is a velocity of 5 with a 3 point turn would turn 1
point, move 3", turn 2 points, and then move 2". How do others on

the list handle the situation. The rules are silent on the subject (unless you
split it 2.5" & 2.5").

From: John Crimmins <johncrim@v...>

Date: Sun, 2 Feb 1997 18:49:07 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

<Questionable subjects for the FAQ>

> Odd thrust factors. I have my own guidelines for ships with odd thrust

> half of the movement. That is a velocity of 5 with a 3 point turn would

> turn 1 point, move 3", turn 2 points, and then move 2". How do others

Has this really been a subjuect for debate? We've always simply split the move
in half, like the 2.5 & 2.5 split you mention above. No offense, I'm just
curious, but why would you do it any other way? Why complicate things?

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Mon, 3 Feb 1997 04:51:57 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> On Sun, 2 Feb 1997, John Crimmins wrote:

> Has this really been a subjuect for debate? We've always
No
> offense, I'm just curious, but why would you do it any other way? Why

Because the rules do cover this (ie, odd thrust point goes to the second

'half' of the move, both for turning and acceleration)? I'm almost certain
that's in the FT basic rules...

From: M Hodgson <mkh100@y...>

Date: Mon, 3 Feb 1997 05:11:14 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> turn 1 point, move 3", turn 2 points, and then move 2". How do others

I do exactly that. Half a move is half a move. It's just as easy to measure
2.5" as it is 2", so I don't see the problem in doing so.

-Michael

From: Donald Hosford <hosford.donald@a...>

Date: Mon, 3 Feb 1997 12:00:12 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> At 10:11 AM 2/3/97 +0000, you wrote:
I agree.   Just make sure everyone has agreed to how this is done,
before play (if it makes a differance to your group)....

From: Joachim Heck - SunSoft <jheck@E...>

Date: Thu, 6 Feb 1997 14:55:09 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> Oerjan Ohlson writes:
@:)
@:) > Has this really been a subjuect for debate? We've @:) > always simply
split the move in half, like the 2.5 & 2.5 split @:) > you mention above. No
offense, I'm just curious, but why would @:) > you do it any other way? Why
complicate things?
@:)
@:) Because the rules do cover this (ie, odd thrust point goes to the @:)
second 'half' of the move, both for turning and acceleration)? I'm @:) almost
certain that's in the FT basic rules...

I was going to make exactly the same point a few days ago and I
pulled out my FT book just so I could toss in a page number and - LO!
- the rule was not there!  Maybe I just missed it.  They do seem to
always round numbers down, so that may be where everyone got the idea.

From: Indy Kochte <kochte@s...>

Date: Thu, 6 Feb 1997 15:42:31 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> @:) > Has this really been a subjuect for debate? We've

I've looked for this rule before, but have *never* found it in the books (then
again, there are a couple other rules I've looked for,
missed totally, and someone else found them for me :-} ). So with
that in mind I always tried to avoid odd-thrust ships so I wouldn't
have to deal with this.  ;-)

Mk

From: Thomas.Granvold@E... (Tom Granvold)

Date: Thu, 6 Feb 1997 16:06:14 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> >@:) > Has this really been a subjuect for debate? We've
I'm
> >@:) almost certain that's in the FT basic rules...

Okay, I've got the rules right here. While I prefer making both half's the
same ( eg. 2.5 & 2.5) the rules do say to keep everthing in whole numbers
which the second half move being one more than the first half move.

It is on page 6 of Full Thrust in the second paragraph under "Making Course
Changes".

"If the total Course change is an ODD number, then round DOWN the
     initial part of the change and round UP the mid-move part."

Enjoy,

From: Indy Kochte <kochte@s...>

Date: Thu, 6 Feb 1997 16:44:34 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

Tom G responds with:

> It is on page 6 of Full Thrust in the second paragraph under

See?? I tol' ya if I couldn't find the rule somebody would for me!  ;-)

Mk

From: Brian Bell <bkb@b...>

Date: Thu, 6 Feb 1997 23:22:18 -0500

Subject: Re: The Ft FAQ!/Odd Thrust

> Okay, I've got the rules right here. While I prefer making both
      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
This applies to the course change but not the thrust, hence the original

question. I agree that 2.5 & 2.5 is best, but if you are using cm the "fudge
factor" is fairly large. I just was curious how others handled it.

Anyway, thanks for the comments!