From: Mark A. Siefert <cthulhu@c...>
Date: Sat, 1 Feb 1997 00:41:03 -0500
Subject: The Ft FAQ!
Hello All: I was wondering if it would be OK if I take responsibilty for the FT FAQ. Later,
From: Mark A. Siefert <cthulhu@c...>
Date: Sat, 1 Feb 1997 00:41:03 -0500
Subject: The Ft FAQ!
Hello All: I was wondering if it would be OK if I take responsibilty for the FT FAQ. Later,
From: Allan Goodall <agoodall@a...>
Date: Sat, 1 Feb 1997 01:14:37 -0500
Subject: Re: The Ft FAQ!
> At 11:41 PM 1/31/97 -0600, you wrote: Fine with me.
From: Jonathan white <jw4@b...>
Date: Mon, 3 Feb 1997 05:28:26 -0500
Subject: Re: The Ft FAQ!
> > I was wondering if it would be OK if I take responsibilty for
He he.
Actually, I don't think there *IS* an FAQ currently in existence is there? If
you want to do one feel free...
TTFN
Jon
From: Darren Douglas <ddouglas@v...>
Date: Mon, 3 Feb 1997 08:53:13 -0500
Subject: Re: The Ft FAQ!
> > > I was wondering if it would be OK if I take responsibilty for Yes there is an FAQ. I am the current holder of it. Troudle with it was no one submitted anything for it.
From: Mark A. Siefert <cthulhu@c...>
Date: Mon, 3 Feb 1997 09:01:46 -0500
Subject: Re: The Ft FAQ!
> On Mon, 3 Feb 1997, Darren Douglas wrote: > > Actually, I don't think there *IS* an FAQ currently in existence is > Yes there is an FAQ. I am the current holder of it. Troudle with it I was hoping to change that. I want to cover up a few of the gaps and maybe add a few new sections. Later,
From: Darren Douglas <ddouglas@v...>
Date: Mon, 3 Feb 1997 09:09:00 -0500
Subject: Re: The Ft FAQ!
> > Yes there is an FAQ. I am the current holder of it. Troudle with it http://www.uwm.edu/~cthulhu > [quoted text omitted]
From: Mark A. Siefert <cthulhu@c...>
Date: Mon, 3 Feb 1997 09:21:25 -0500
Subject: Re: The Ft FAQ!
> On Mon, 3 Feb 1997, Darren Douglas wrote: > No problem, why not just submitt the stuff and I'll put it in and That's probably the better idea. I'm a little swamped right now (I've got a newspaper to put out.) but I should get some thing out to you soon. Later,
From: Indy Kochte <kochte@s...>
Date: Mon, 3 Feb 1997 09:41:16 -0500
Subject: Re: The Ft FAQ!
> Yes there is an FAQ. I am the current holder of it. Troudle with it was Oh! You've got it?? Hmmm; maybe you should advertise more. ;-) There have been a couple of things (that *naturally* I can't remember now!) I would have liked to have seen put in the FAQ, and would have submitted if I had known... Mk
From: Indy Kochte <kochte@s...>
Date: Mon, 3 Feb 1997 09:43:04 -0500
Subject: Re: The Ft FAQ!
> Yes there is an FAQ. I am the current holder of it. Troudle with it Wouldn't it be easier, then, to submit the stuff instead of reinventing the whole thing? random thoughts of an overloaded mind, Mk
From: Alan and Carmel Brain <aebrain@w...>
Date: Tue, 4 Feb 1997 13:49:11 -0500
Subject: Re: The Ft FAQ!
> On Mon, 3 Feb 1997, Darren Douglas wrote:
Fighters:
Re-arming Fighters: Can Fighters that have been recovered be re-armed
during the game? If so, how long does it take? {um....] Torpedo Fighters: Can
Torpedo fighters shoot their torpedos when engaged in a dogfight? [NO] If not,
can they shoot as if they had already fired their torpedos (ie hit opposing
fighters on a 6)? [YES]
Fire Cons: When fighting in a Dust Cloud, what is the procedure for ships
wanting to use multiple fire controls to try to lock on a single target? [ see
list, pick one option]
---------------------- <> <> How doth the little Crocodile
From: Rutherford, Michael <MRutherf@n...>
Date: Wed, 5 Feb 1997 10:23:00 -0500
Subject: Re: The Ft FAQ!
> Fighters: Is there a FSA (Frequently Supplied Answer :-) for this FAQ? I would be extremely interested as I was going to ask it myself.
From: Donald A. Chipman III <tre@i...>
Date: Wed, 5 Feb 1997 15:50:20 -0500
Subject: Re: The Ft FAQ!
> At 10:23 AM 2/5/97 EST, you wrote: > extremely interested as I was going to ask it myself. I think 5 turns is a fair rearm time; it's long enought that most fighters won't get a chance to rearm more than once per game (it would take a minimum of 10 turns, by my reckoning, for a fighter launch, expend all its endurance, recover, and rearm before it could fight again, and very few games last over 20 turns). You may, however, want to make make Torpedo Fighters take 8 turns to rearm. Take care,
From: Brendan Pratt <bastard@o...>
Date: Wed, 5 Feb 1997 16:57:44 -0500
Subject: Re: The Ft FAQ!
> Rutherford, Michael wrote:
From: BJCantwell@a...
Date: Wed, 5 Feb 1997 23:38:28 -0500
Subject: Re: The Ft FAQ!
In a message dated 97-02-05 16:54:13 EST, you write: > > >Fighters: My house rule is to give one deck crew for each hanger bay on a carrier. When fighters come back on board, deck crews may be assigned to fighters. Each deck crew rolls a die and if any six comes up, the fighter squadron is reloaded and ready to go. Squadrons of the same type may be combined while in the hanger and a squadron must have 4+ fighters to launch again. Later Brian.
From: M.J.Elliott@u...
Date: Fri, 14 Feb 1997 11:28:46 -0500
Subject: Re[2]: The Ft FAQ!
Mark, Check with darren on this one. If he's happy, I'm sure the rest of us will be. Is it OK with you Darren? Darren? Mike Elliott ______________________________ Reply Separator