From: Mike Miserendino <phddms1@c...>
Date: Thu, 20 Feb 1997 12:51:24 -0500
Subject: The following message has been resent since I did not see it posted:
The following message has been resent since I did not see it posted: ------------------------------------------------------------------------ ------ > Brian Cantwell wrote: I like this idea! > When the How will you determine if weasel gets it? An easier method might be to use fighter groups composed entirely of electronic warfare craft. Any friendly ship or fighter group within a six inch radius gets the benefits as you described above (-1 to hit). This way it would be easier to determine damage and somewhat resembles a modern carrier strike group, where a flight of EW aircraft are used to provide cover for several wings of attack aircraft and escorts. The EW group provides the same level of protection for friendly craft within their 6" radius unless the entire group is destroyed. This works as a redundant system of ECM to counter the effect of having no offensive capability. *Electronic Warfare group option -Mass: N/A - No additional mass is required as offensive systems are replaced by ECM equipment. Cannot attack or dogfight. -Cost: 10 additional points per EW craft in group. -Endurance: Unlimited. If your trying to simulate fuel consumption, etc. try using 10 turns of endurance. I give them a higher endurance over other fighters since they do not require the same exhaustive combat maneuvers or carry limited weaponry resources. > Long Range Missiles: Reminds me of my HE missiles mentioned a while back, only with greater range. Would the missiles cost the same, and how would this affect EMP and needle missiles if their effectiveness is reduced? How about needle missiles hitting a specifc system, but only does normal damages to it, not destroying it? Also, how about EMP missiles only generating a max of one threshold roll if hit?