The following message has been resent since I did not see it posted:

1 posts ยท Feb 20 1997

From: Mike Miserendino <phddms1@c...>

Date: Thu, 20 Feb 1997 12:51:24 -0500

Subject: The following message has been resent since I did not see it posted:

The following message has been resent since I did not see it posted:

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> Brian Cantwell wrote:

I like this idea!

> When the

How will you determine if weasel gets it?

An easier method might be to use fighter groups composed entirely of
electronic warfare craft. Any friendly ship or fighter group within a six
inch radius gets the benefits as you described above (-1 to hit).  This
way it would be easier to determine damage and somewhat resembles a modern
carrier strike group, where a flight of EW aircraft are used to provide cover
for several wings of attack aircraft and escorts. The EW group provides the
same level of protection for friendly craft within their 6" radius unless the
entire group is destroyed. This works as a redundant system of ECM to counter
the effect of having no offensive capability.

*Electronic Warfare group option
-Mass: N/A - No additional mass is required as offensive systems are
replaced by ECM equipment. Cannot attack or dogfight.
-Cost: 10 additional points per EW craft in group.
-Endurance:  Unlimited.  If your trying to simulate fuel consumption,
etc. try using 10 turns of endurance. I give them a higher endurance over
other fighters since they do not require the same exhaustive combat maneuvers
or carry limited weaponry resources.

> Long Range Missiles:

Reminds me of my HE missiles mentioned a while back, only with greater range.
Would the missiles cost the same, and how would this affect EMP and needle
missiles if their effectiveness is reduced? How about needle missiles hitting
a specifc system, but only does normal damages to it, not destroying it? Also,
how about EMP missiles only generating a max of one threshold roll if hit?