The Fighter Debate - A Reposte

2 posts ยท Feb 20 2003 to Feb 21 2003

From: Michael Blair <amfortas@h...>

Date: Thu, 20 Feb 2003 15:46:44 +0000 (GMT)

Subject: Re: The Fighter Debate - A Reposte

I think the beast sees my argument more clearly than I do. I am suggesting
that rather than the existing standard 'jack of all trades fighter" we force
specialisation, do you load up with interceptors or torpedo fighters?

This seems to reduce the number of basic fighter types down to two.

A third type might be ground attack for planetery assaults as a fighter
optimised for space combat would not be very streamlined (eg. the 'Donovan'
class in Traveller 2300's 'Ships of the French Arm'). They would be almost
useless in space combat but good for planetery assault, more use in a Dirtside
game in fact!

From: John Leary <john_t_leary@y...>

Date: Thu, 20 Feb 2003 18:37:22 -0800 (PST)

Subject: Re: The Fighter Debate - A Reposte

> --- Michael Robert Blair <pellinoire@yahoo.com> wrote:

The fighters have an acceleration of 36+,
the streamlined fighter is only cosmetic, if these thing looked like a shoe
box they would still make it to orbit and back.

Bye for now,