From: trapper <trapper@n...>
Date: Fri, 12 Sep 1997 03:13:02 -0400
Subject: The FASA RPG Weapon List
OK,here's the list of weapons from FASA's old Doctor Who RPG. I don't have
Star Grunt II,so I can't really compare weapons (i.e. "A Doctor Who Staser
Pistol is like a Star Grunt X),but hopefully by comparing the different
weapons (Dr Who stats versus SG stats) you can work something out. In other
words,if you see that a Doctor Who staser does twice as much damage as a
machine gun,you can figure how much a staser would do in Stargrunt by using
the Stargrunt stats for a pistol. Whatever. Damage is based on a D6 roll.
Average humans can take about 20 points of damage before becoming
incapacitated. Here's where it gets complex (this game has a horrible rules
system,ugh): On the weapons table below,whenever it says 'A' under the damage
header,you're supposed to use a table and cross-reference a couple of
die results. Here's the table:
Weapon Group Damage Column
Energy / Firearms / Melee Dice roll
1 2 3 4 5 6
************************************************************************
********
* * 1 1 2 3 4 5 6
* 1 2 7 8 9 10 11 12
1 2 3 13 14 15 16 18 20 2 3 4 21 22 23 24 26 28 3 4 5 29 30 31 32 34 36 4 5 6
37 38 39 40 42 44 5 6 45 46 47 48 50 52 6 53 54 55 56 58 60
So if I shoot someone with a Staser pistol,a class A Energy weapon,I roll two
dice. The first D6 tells me how far down the chart I am,and the second tells
me how far over. So if I shoot someone with said Staser,and I roll a 6 and a
2,I did 54 points of damage to 'em. If I was using a machine gun
(a
firearm and not an energy weapon),I would've 'only' done 46 points of damage.
OK,now to the good stuff. Range is in meters,and broken down into
Point-Blank, Short,Medium,Long and Extreme.
Weapon Type Damage Range
(PB/S/M/L/E)
PISTOLS:
Flintlock Pistol 2D6 1/10/20/40/60
Revolver/Automatic 4D6 1/10/25/40/75
Magnum A 1/10/25/40/75
Blaster A 1/5/12/25/45
Laser A 1/6/15/35/60
Staser A 1/10/24/60/100
Disruptor A 1/10/22/55/90
Particle Beam A 1/30/60/100/150
RIFLES:
Flintlock 4D6 1/10/25/40/75
Rifle 4D6 1/30/100/200/300
Semi-Automatic 4D6 1/30/100/200/300
Blaster A 1/10/25/60/90
Laser A 1/15/40/100/200
Particle Beam A 1/30/200/250/300
Disruptor A 1/12/35/80/150
SHOTGUNS:
Blunderbuss A 1/10/20/40/80
Shotgun A 1/1/25/50/100
MACHINE GUNS:
SubMachineGun A 1/15/45/80/120
Machine Gun A 1/50/150/300/500
FYI,Daleks are considered to use Disruptor Rifles in combat,while Cybermen use
Blaster rifles. Daleks can take up to a maximum of 24 points of damage,and
Cybermen can take about 40 (less if you're using gold weapons against them,of
course). Again,humans can usually take about 20 points of damage. Hopefully
those interested in Doctor Who will be able to create something workable out
of the above. Good luck!