From: Jared Hilal <jlhilal@y...>
Date: Tue, 02 Sep 2003 19:58:07 -0500
Subject: Re: Technology levels was FT Newtonian Acceleration
> Mike Hillsgrove wrote: > What FT doesn't natively do very well is simulate technology levels I noticed this when going through the Weapons/Defense Archive. A lot of the suggestions (e.g. Stealth Hull, ECM, Sensors, etc) assume that the ships from the basic (RAW) design system are level 0. We have been working with this scale: Level 0 = None, Civilian or Antiqated System Level 1 = Basic Military, Enhanced Civilian or Obsolescent System Level 2 = Standard Military System Level 3 = Enhanced System Level 4 = Superior System And for the three examples that I mentioned above, the RAW for both designing ships and combat assume that all (military) ships have level 2 (standard) stealth hull, ECM and sensors. Also, 2nd echelon military vessels (transports, tenders, etc. have level 1 (basic) and civilian ships have level 0 or 1. Bonuses/penalties then are applied for levels 0,1,3 & 4. Also, if (taking your examples) the Minbari are Superior (level 4), you could say that the Vorlons/Shadows are Advanced (level 5 or 6) > Personally, it's the simplicity of a class 1, 2, 3, and so forth Unfortunately, there is a deliberate attempt to limit the size of the standard battery to C3 or C4 by making C4 and larger disproportionately expensive in terms of size (mass) relative to their combat potential (compared to smaller batteries of the same type). I.e. a 3-arc class 3 battery is not three times as useful as a 3-arc class 2, a class 4 is not twice as useful as a class 3, a class 5 is not 4x as useful as a class 3 etc. However, this is NOT done with other open-ended classed weapons, like the KraVak K-gun or the Phalon Plasma Bolt Launcher. J