Tech interactions was Re: 15mm FCT/Kwa'Zulu pics - Saeed Khalifate, etc.

5 posts ยท Jun 11 2004 to Jun 11 2004

From: Glenn M Wilson <triphibious@j...>

Date: Fri, 11 Jun 2004 08:48:43 -0500

Subject: Tech interactions was Re: 15mm FCT/Kwa'Zulu pics - Saeed Khalifate, etc.

On Fri, 11 Jun 2004 06:11:22 -0700 (PDT) John Atkinson
> <johnmatkinson@yahoo.com> writes:

Well, size-1 RFAC or HEL or MDC  with a single boom chit could ruin the
day too. Death happens.

> I once did a scenario with a supertank escorted by

They make nice targets and are good, if expensive, distractions to the real
main attack. <grin> Better have lots of points and a big attack
force...

But, yes, I think Size 4 is about as big as I want to have in my personal
force (but note I have 'personality quirks' into the Cotu forces I have posted
so those are different.) And that only for Heavy Artillery and
the HAPCs carrying multiple assault infantry, PDS/SUP, and {maybe} LAD,
that make up the second wave on an assault on a (non-Hasty) defensive
Position.  MY personal favorite is Size 3 AFVs/APCs with size 4 weapons
for the AFVs and GMS/L for the APCs supported by Size 3 GMS/H  armed
MICVs, some Arty & AERO, Size 3 ADS vehicles with ADS/Enhanced and Size
2 scout vehicles carrying size 3 weapons (Eggs armed with Hammers) and the
occasional size 1 Infantry scout/observer Platoon.  PDS of some sort for
every body who can carry it with LAD as 'filler' if room exists.

While it is a rare situation, unless the scenario is purposely slanted that
way, even one HAPC successfully dropping off 3 or 4 stands of assault armed
infantry at some critical point position could be hard to resist by the
defenders who have been successively blasted by the first
wave of ARTY, AERO, VTOL pop-up attacks, AFVs,  and MICVs.  If 2 or 3 of
them run the gauntlet it becomes even harder.

But in a normal Hasty attack/defense or especially in a Meeting
engagement - Size 4 is probably more a detriment then an asset.  Unless
your foes are predominately light recon forces or they are HEL armed and you
have Ablative (More cost!) armor.

Gracias,

From: John K Lerchey <lerchey@a...>

Date: Fri, 11 Jun 2004 10:08:25 -0400 (EDT)

Subject: Re: Tech interactions was Re: 15mm FCT/Kwa'Zulu pics - Saeed Khalifate, etc.

> On Fri, 11 Jun 2004 warbeads@juno.com wrote:

> I once did a scenario with a supertank escorted by

The "I have an RFAC/1 and pulled a BOOM! chit" issue is why I created
separate rules for OGREs. It's pretty clear from reading DSII that Jon
never intended for OGREs/Bolos/Mecha to rule the battlefield. :)

> But, yes, I think Size 4 is about as big as I want to have in my

Um... I thought the max number of weapons was limited to the size of the

vehicle. Your Size 2 scouts should be limited to 2 weapons max.

From: Doug Evans <devans@n...>

Date: Fri, 11 Jun 2004 09:39:15 -0500

Subject: Re: Tech interactions was Re: 15mm FCT/Kwa'Zulu pics - Saeed Khalifate, etc.

***
The "I have an RFAC/1 and pulled a BOOM! chit" issue is why I created
separate rules for OGREs. It's pretty clear from reading DSII that Jon
never intended for OGREs/Bolos/Mecha to rule the battlefield. :)
***

And why I'm pleased there's no crits (Core systems, optional rules) in FT
until you're pulling a second set of thresholds. Though the occasional
multi-rerolls can do damn near the same thing...

Were your rules the ones that made super vehicles multi-hull, virtual
'land trains', where only one section could be 'boom' chitted?

The_Beast

From: Indy Kochte <kochte@s...>

Date: Fri, 11 Jun 2004 10:46:33 -0400

Subject: Re: Tech interactions was Re: 15mm FCT/Kwa'Zulu pics - Saeed Khalifate, etc.

> Doug Evans wrote:

John's OGRE houserule page:
http://okapi.andrew.cmu.edu/lerchey/www/DSII/OGRE-DSII.html

Mk

From: John K Lerchey <lerchey@a...>

Date: Fri, 11 Jun 2004 13:53:49 -0400 (EDT)

Subject: Re: Tech interactions was Re: 15mm FCT/Kwa'Zulu pics - Saeed Khalifate, etc.

Beast,

No, you can find my OGRE for DSII rules at
<http://okapi.andrew.cmu.edu/lerchey/www/DSII>

I took a more "pure OGRE" stance of "you can't blow it up - all you can
do is to kill the guns and tracks... and pray" approach. I add some other
details to make it feel right, but basically, like in the OGRE board game, you
attack components.

J

John K. Lerchey Computer and Network Security Coordinator Computing Services
Carnegie Mellon University

> On Fri, 11 Jun 2004, Doug Evans wrote:

> ***