Hello all,
I'm working on a scenario (which I plan to present as PBEM game using my FMA
rules) and had a general question.
What weapons, defense, and tactics doctrine do you proscribe to the different
power blocs in the GZG universe? Do all of the powers pretty much use all of
the weapons systems? Do some powers use more or less fighters? Do some powers
build more escorts or capitals? Etc....
I have some ideas of my own, but wanted to see what others thought.
Later
Brian
PS The scenario will be an encounter early in the first Xeno War. A shaky
alliance of former enemies meets the mysterious enemy. Lots of house rules for
the Kra'Vak, so there will be mystery aplenty for the humans..... Stay tuned
to this space.
Date sent: 16-DEC-1996 10:27:38
> Hello all,
> I'm working on a scenario (which I plan to present as PBEM game using
> What weapons, defense, and tactics doctrine do you proscribe to the
The way I look at it.
NAC
Uses mainly Cruisers backed up by Fleet Carriers as it's only Capital Ships
(Much like American Carrier Groups). Use beam weapons extensively for
flexibility. But has a verity of 'specialist' ships armed for different roles.
NSL
Follows NAC docterin, but uses some Capital Battleships etc. Fewer
'specialist' ships, but often equip a standard design with auxiliary weapons
such as Torps or a Needle beam. Ships tend to be slower than the NAC
equivilant.
ESU
Builds Bulk rather than Quality. Low tech beams (C and B) and lots of them.
Lots of Light Cruisers and Escorts backed up by Slow, but Excessively
overarmed Capitals, often using AA batteries (Build bigger ships with 'better'
weapons for propaganda), but these are only few in number. Carriers tend to be
Battleship Carriers.
FSE
A Very small number of very fast vessels. Uses Multi role vessels like the NAC
rather than NAC or ESU specialist. Carriers are
Battleship/Carriers.
So in summery;
NAC: Fleet Carriers + Heavy Cruisers. Specialist Vessels, Average
Maneuverability.
NSL: Fleet Carriers + Battlecruisers. Multi Role Vessels. Poor MV.
ESU: Battleship Carriers + Light Cruisers + some Battleships. Poor MV.
FSE: Battleship Carriers + Cruisers Through to Escorts. Good MV.
> PS The scenario will be an encounter early in the first Xeno War. A
Stay
> tuned to this space.
> In message <009ACEC6.7220A62D.34@basil.acs.bolton.ac.uk> Adam wrote:
> Date sent: 16-DEC-1996 10:27:38
Has anything 'official' been written anywhere about this?
> NSL
Just as an aside (and very unofficially, since I use some house rules on
armour, and also because I couldn't give a damn what the 'official' background
is anyway), I play NSL as using heavily armoured (no shields) ships, with slow
armoured escorts, but quite fast capital
ships (well, acceleration 4). Also heavy use of fighters as anti-fighter
weapons (ie interceptors) rather than in an attack role.