From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 3 Nov 1997 09:42:04 +0100
Subject: SV: SV: Pulse Torpedoes vs. Submunition Packs
> Simon wrote: > Personally, I find pulse torpedo's more enjoyable to use than scatter But I was discussing PTs vs Submunition Packs. No mention of Kra'Vak tech (Scatter Packs) from my side... > I though Full Thrust was about tactics and using a bit of If both you and your player use tactics and stick to a background flavour, you can play it that way. If one of you does a quick analysis of the design rules and starts using the loopholes (eg, never using B batteries instead of A if you use the original design rules, never using PTs at all, etc) the game can devolve all too rapidly into a "cheese slugfest" (ask Mark Siefert about that!). The reason I analysed the design rules was to find at least the majority of these loopholes, and try to plug them. I like games where nominally equal forces actually are equal in combat power - that's when the combat skills of the players (rather than their design skills) gets important; I _don't_ like games where each fleet consists of massive capitals with level-3 shields and nothing but A batteries... but this is what the FT design rules produces for one-off games in the hand of an optimizer. Regards,