> John wrote:
> > > Suggestion: Area ECM is -1 to scans and ship ECM is -2.
Yes. I understood that. The original formula in More Thrust is 1D6 (+2
for
Superior scanners) -1D6 for ECM = result on the sensor table. As I see
it your version makes ECM far less powerful and basic sensors more capable
than before. I still don't see it as an improvement to the ECM... since your
formula generally gives higher results on the sensor table.
Regards,
Oerjan,
> John wrote:
> > The formula is: 1D6 plus sensor modifier minus ECM modifier = result
Perhaps we can allow the ECM user to look out thru his ECM, this would also
inprove the value of ECM.
One of the reasons I tried this was to get rid of the dice rolling
for a non-combat function.
Bye for now,
----------
> Från: Allan Goodall <agoodall@sympatico.ca>
I'll try to clarify my statement: If you know what the _enemy_ calls its
class, and manages to identify a ship as belonging to that class, you
should have a pretty good idea of its configuration - because otherwise,
how did you manage to identify the class?
Of course, _your own_ codename for it is another matter <g> And for
simplicity in the game, it works - "I shoot at your Borodino" is shorter
to
say than "I shoot at the left-most of your gray-purple battleships (or
were they battlecruisers?)".
Later,