SV: Strike Boats...

4 posts ยท Feb 13 2000 to Feb 14 2000

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 13 Feb 2000 16:43:10 +0100

Subject: SV: Strike Boats...

> Schoon wrote:

> Tenders are a very expensive way of getting FTL capability for those

These battleships have no tug capacity, so you're agreeing with Imre here.

> His ships also had an effective range of 48mu. Thrust-4 strike boats

...but this time you're agreeing with me <g>

> On the other hand. SBs should expect losses - high ones even.

I would have expected them to suffer considerably more than 10 dead even with
the tenders playing fire magnets. The ESU was limited by lack of FCs, not by
lack of firepower, so the presence of the tenders in the first wave only meant
they had something to throw all their excess beam dice at.

Given the designs on the opposing sides, using the tenders as fire magnets
cost one tender destroyed and one damaged (barring a Teske Field effect this
means around 90 beam dice even if the reactor was killed on the first
opportunity, ie the 2nd threshold) and saved the life of maybe as many as 8
strikeboats (16 damage points, needing about
20-25 beam dice to inflict).

Later,

From: Imre A. Szabo <ias@s...>

Date: Sun, 13 Feb 2000 19:52:43 -0500

Subject: Re: SV: Strike Boats...

> Oerjan Ohlson wrote:

> Schoon wrote:

Well, the tenders had level two screens and 9 armor, so they soaked up a lot
of beam damage. Also, the ESU was limited by the number of Fire Controls they
had, and they killed one poor strike boat 6 times over... He
kept re-rolling sixes.  I much appreciated those dice one a strike boat
and not on a tender...

> Given the designs on the opposing sides, using the tenders as fire

The tender lost blew a reactor, but it was already crippled...

> Later,

From: Imre A. Szabo <ias@s...>

Date: Sun, 13 Feb 2000 19:54:16 -0500

Subject: Re: SV: Strike Boats...

> Oerjan Ohlson wrote:

> Schoon wrote:

Well, the tenders had level two screens and 9 armor, so they soaked up a lot
of beam damage. Also, the ESU was limited by the number of Fire Controls they
had, and they killed one poor strike boat 6 times over... He
kept re-rolling sixes.  I much appreciated those dice one a strike boat
and not on a tender...

> Given the designs on the opposing sides, using the tenders as fire

The tender lost blew a reactor, but it was already crippled... Also the, the
DD's weren't book. He made DDE's out of them by only leaving one Class
1, adding a ADFC, and the rest of the mass in PDAF's...   They were the
supper-destroyers.  I was happy I didn't have fighters or missiles...

From: Sean Bayan Schoonmaker <schoon@a...>

Date: Sun, 13 Feb 2000 20:45:57 -0800

Subject: Re: SV: Strike Boats...

> These battleships have no tug capacity, so you're agreeing with Imre

I thought he was saying that they SHOULD have had it. If otherwise, then oops.

> Agreed again. The high thrust of SBs is not only to "chase or evade

Yup.

> I would have expected them to suffer considerably more than 10 dead

Yup, but that's dice spent on ships that can "afford" the damage, and it give
more of the SBs a chance to close the range.