> Hi everyone,
Good idea.
> ... what we
The one thing I can think of right now that is missing is a note on "how
vehicles shoot APSWs at infantry". According to Mike, a vehicle with multiple
APSWs can fire each of them at a different infantry stand (he said so on the
list a long time ago), but the rules don't say so anywhere.
How soon do you need replies on this? How much time do we have to think in?
> On Tue, 28 Oct 1997, Oerjan Ohlson wrote:
> > Both these systems are long overdue for the release of some
I can't wait!
> The one thing I can think of right now that is missing is a note on
Hmm, thats something I've not thought of but it does make sense.
Things I'd like to see:
Flame Throwers - Infantry and Vehicle Mounted.
Incendiary/WP rounds for artilley and DFO.
FAE's
HE direct fire weapons (Small support weapons like the BMP-3 has up to
the flying dustbin 165mm direct fire demolition guns used on AREV's and
M-60 AEV's).
Light aircraft that can loiter on table. I want a cheap, slow moving drone
that doesn't zip across the table on its turn but stays on table and observes.
Expanded rules for large Aerospace Craft (Drop Ships, Assault Landers, ie
rules for the ships that are from the Microtac range...) What happens when the
attackers that are raiding the Space port come realize there is
a landed Orbital Defence Gunboat landed for service to the engines?
Longer range Anti-Aircraft weapons. ie DSII versions of Roland, Patriot,
ADATs, SA-8, SA-6, etc. Say I want to defend against GMS/Hs and
GMS/H-ERs?
Longer range GMS/Hs. (GMS/H-ER) Say I want to launch an ARM at the
longrange Airdefence system?
AC Gunships, I've built one for some test in a game. Essentially a large
Size 6 AeroSpace with a MDC 3, HEL 3 and 3 RFAC 2's (the anti infantry
proposed on one of the house rules pages). All fire to the side. Should
be possible given the size of the Aircraft. (look at the AC-130) It also
has a PDS (countermeasures/decoys), Sup ECM, 3 armour, and 2 Sup
Firecons. I haven't used it yet... I like the idea though...
, we are starting to look at seriously getting material together
> > for BDS - which will probably be a JOINT supplement for SGII and
Jon T.
1) CHITS - I have an intense dislike for chits. They take up
to much time.
2) Anti-armor ammunition for artillery - I feel that it is far to
effective against larger/modular units.
(Lets face it, if this ammo is this good then spaced armor would make a rapid
comeback.) 3) The ability to hit a target that one cannot see with a direct
fire weapon. Sorry, I would normally have given page and verse to support my
comments, but I have not had a game for a while and the DSII rules seem to
have gotten legs. (I'll track them down soomer or later, probably later.) Bye
for now,
[snip]
> How soon do you need replies on this? How much time do we have to think
Plenty - the FTFB will keep me busy enough for a while, but I wanted to
start getting stuff in for BDS in good time.