> Channing Faunce wrote:
> How about when the gravitation of a body (the Sun for instance)
reaches
> a minimum.
Strictly speaking, the gravitic field from a single body never *does* reach a
minimum. It creeps ever closer to zero the further out you get... to be a true
minimum, it'd have to increase again on the other
side :-/ I know what you mean, though.
Setting a specific maximum allowed strength for the gravitic field is exactly
what all the SF authors using "hyper limits" near stars and planets do.
> Perhaps .01 G? For those of you a bit more mathamatically
~115 000 000 km (0.77 AU, just outside the orbit of Venus) (assuming I
got the figures right :-/ )
> The Earth?
~ 200 000 km (slightly beyond half-way to the moon)
> Jupiter?
~ 3 600 000 km
Regards,
> Oerjan Ohlson wrote:
> ~115 000 000 km (0.77 AU, just outside the orbit of Venus) (assuming I
Howdy All,
I am new to the list and fairly new to SGII (although I have been gaming for
over 25 years...)
I see a few areas in SGII I would like to modify to suit my taste but I have a
question about one in particular.
The manual states that a squad's Fire Power that results in over D12 for a
squad is ignored. I also noticed that most of the squads in the SGII book
tend to be only 6-8 men, so this is not too much of a problem for THEM.
But
I intend on using larger squads of 9-10+ 'men' (for Orcs and Goblins in
particular).
The first thing that comes to mind for me is to allow the Firepower factors to
'wrap' and start over for a second dice based on the squads combined
firepower. Thus a squad with 16 fire power would get both a D12 + D4
(plus quality die).
Is this 'old hat' for you SGII guys or do you use a different method? Or do
you guys like the D12 limit?
Thanks, R. Scott Clinton "Spreading the word of SGII in the hinterlands of
Texas"
PS Has anyone see/used any of Stan Johansen's Miniatures?
http://www.polomania.com/stan/