From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Mon, 1 May 2000 13:12:34 +0200
Subject: SV: DS2 Balance and stuff.
> Brian Bilderback wrote: > Not at all - from the game balance point of view. The combat value of Certainly. But just like the Stealth level, a better mobility type lets the better FCS do more with the extra fire opportunity types than a worse FCS could. The coupling isn't as strong as for Stealth (player skill comes into the mobility/FCS relation as well), but it is still there. If the points system doesn't take it into account, you need to decide which mobility type you want to balance each specific weapon+FCS combination for - in which case it needs to be overpriced on vehicles with other types of mobilities. I tend to dislike such points systems in rules sets which claim to be "generic", since they strongly influence the players to conform to the same weapon/ mobility comboes that the designer had in mind when balancing the system. They're OK in a rules set designed for a specific background. (Before anyone points out that the FB2 Kra'Vak in particular are designed in exactly this way: No, I don't consider FB2 to be as generic as FB1 or FT2... and judging from the "Combining Different Alien Technologies" on p.3, neither does St^3 Jon :-/ ) > But as I said, most players - you included, it seems ;-) - won't I added the smilies and grins to try and defuse any insult <g> More seriously though: Both your counter-arguments were based on background universe realism issues rather than points-value game balance ones, which made them quite illustrative examples of what I meant. It wasn't hard at all to see why Laserlight thought you were talking about realism rather than game balance. [snip Stealth discussion] > OK, on this point I see and accept your arguement. making stealth Oh, certainly. The change would be at least as radical as that between FT2 and FB1 - the entire spaceship design system was re-made from scratch in FB1. OK, the final FB1 points costs and overall abilities for different ship classes ended up fairly similar to the FT2 ones, but the values placed on the various component systems are very different in the two rule sets. > but you are winning me over on THIS point. <g>