SV: Background: What do we want & When do we

1 posts ยท Dec 5 1997

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 5 Dec 1997 01:25:58 +0100

Subject: SV: Background: What do we want & When do we

> Denny wrote:

> Just to throw my 2d(Old Imperial pennies ) into the hat on the subject

> Official background.

> DS2) for background info, I think that FTIII/BDS or The Fleet book

> benefit from including a map of human space with political boundaries

> etc.

The Fleet Book, or in a campaign rule supplement (and then only as an "example
map"). One of the important endearing (to me, at least) features of the GZG
games is that they DON'T have a lot of background material (...those who have
read any Silent Death TNM, or why not GW, modules know what I mean...). The
Fleet Book is going to be closely tied to the GZG
background anyway, which makes it a logical place to put such a map - if
Jon wants to delay the FB for long enough to make one :-)

> Me, I'd be happy with a skeletal listing of settled worlds, colonies,

> etc. It is always a good place to start from when planning/designing a

> campaign.

Um... that depends on how big a campaign you're playing... and the list should
only sketch the major colonies and political entities anyway. There
will always be lots of smaller splinter colonies :-)

> I know there are people who don't like this sort of material in their

> supplements, but I do feel that there is enough generic stuff in the

> overall system already, and a handout to those interested in the GZG

> universe would only enhance the game.

Sure. Just keep it apart from the rules!

Best wishes,