From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Sat, 4 Sep 1999 01:51:49 +0200
Subject: SV: Attack fighter versus shields
> Roger Books wrote: > > > So what do they do to a ship with level 2 screens? Fighters > are the most expensive system on my ships. The average cost of a standard fighter squadron including bay, hull, engines etc is 87 points. Most ships are unable to take on their own worth in standard fighters (the Beijing/BE, some K'rathi ships and a few other dedicated anti-fighter designs excepted). Fortunately they rarely have to, since fighter players insist on arming their carriers and bring a host of non-carrier ships that dilute the fighters. Attack fighters are already worth their cost - indeed, if anti-shipping attacks were the only pricing consideration they should cost upwards of 105 points, but their poor anti-fighter abilities make up for some of it (so they only cost on average 93). If they inflict 2 pts against screen-2 on a roll of "7", they turn into yet another anti-heavy-screen weapon. Anti-heavy-screen abilities are worth quite a lot indeed, which is why most screen-skipping weapons do less damage than beams against unscreened targets... or cost more in both Mass and points. > I'll again make my assertion about "best" weapon in the game. The <chuckle> Beams are intentionally designed to be the best multi-use weapons against unscreened targets. Against screened targets, and particularly screen-2 targets, they suffer... witness the list members that claim that a heavily-screened fleet armed exclusively with Pulse Torps (and some PDS, I assume) is unbeatable, for example <g> It isn't, of course - not by a fleet designed to kill it - but it would most likely take your proposed ship out. IMO, there is no "best" weapon in FB1. The Class-2 is the one which gets closest to being "best", but it all depends on what ships your enemies bring since all designs have a counter-design which best them. Regards,