Support Weapons in SGII

1 posts ยท Apr 12 2000

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 12 Apr 2000 07:37:59 -0400

Subject: Support Weapons in SGII

I've been introducing some of the guys in the barracks to Stargrunt II.
Some of them have taken to it like a fish to water--indeed, my copy of
the rule book got taken to Hohenfels and practically destroyed. Anyway, there
has been some discussion of the holes in the support weapons list. So I
scoured the internet, and filled in the hole myself, and I
present the new-and-improved machine gun/grenade launcher list.  * is
the list in book. No mods to the real SF stuff (PPIG, etc).

FP Impact Historical
*Conventional SAW       d8      d10             M-249/Minimi

GPMG  One crewman       d8      d10             M-240B/FN MAG
Two Crewmen d10 d10 I got this idea from Los's Lusitanians. Not
that if                                                 vehicle-mtd,
always fires at the 'two crewmen' rate.

*Gauss SAW              d10     d12             N/A

HMG d10 d12* M2. Double range bands. Requires 3 men to move. Found this on a
web page somewhere, and I don't remember who's.

Grenade Launcher        d6      d10*            M79, M-203.
Large-caliber with slow rate of
fire. If combined with rifle, can fire one or the other per turn. * represents
shaped charge warhead was point targets. Inspired by Los' Lusitanians.

*Automatic Grenade Lcr d12 d8 Automatic version of the
low-velocity 2cm
GL that is combined with (for instance) the NSL assault rifle. Not big enough
to merit a *

Heavy Auto GL           d12     d10*            MK-19.  Large caliber,
w/ shaped charge warhead
vs. armor. Double range bands, requires 3 men to move as per HMG.

That's the list we are using to run our games--not much new, but stuff
that's scattered around a bit.