From: John Atkinson <johnmatkinson@y...>
Date: Wed, 12 Apr 2000 07:37:59 -0400
Subject: Support Weapons in SGII
I've been introducing some of the guys in the barracks to Stargrunt II. Some of them have taken to it like a fish to water--indeed, my copy of the rule book got taken to Hohenfels and practically destroyed. Anyway, there has been some discussion of the holes in the support weapons list. So I scoured the internet, and filled in the hole myself, and I present the new-and-improved machine gun/grenade launcher list. * is the list in book. No mods to the real SF stuff (PPIG, etc). FP Impact Historical *Conventional SAW d8 d10 M-249/Minimi GPMG One crewman d8 d10 M-240B/FN MAG Two Crewmen d10 d10 I got this idea from Los's Lusitanians. Not that if vehicle-mtd, always fires at the 'two crewmen' rate. *Gauss SAW d10 d12 N/A HMG d10 d12* M2. Double range bands. Requires 3 men to move. Found this on a web page somewhere, and I don't remember who's. Grenade Launcher d6 d10* M79, M-203. Large-caliber with slow rate of fire. If combined with rifle, can fire one or the other per turn. * represents shaped charge warhead was point targets. Inspired by Los' Lusitanians. *Automatic Grenade Lcr d12 d8 Automatic version of the low-velocity 2cm GL that is combined with (for instance) the NSL assault rifle. Not big enough to merit a * Heavy Auto GL d12 d10* MK-19. Large caliber, w/ shaped charge warhead vs. armor. Double range bands, requires 3 men to move as per HMG. That's the list we are using to run our games--not much new, but stuff that's scattered around a bit.