From: Phillip E. Pournelle <pepourne@n...>
Date: Wed, 12 Aug 1998 13:41:42 -0700
Subject: Super High Velocities in Full Thrust
Hello, The discussionof running up to your enemy at really high velocities and attacking him and then continuing on your way obviously has some attraction to min-maxi-munchkins. However, it ignores a reasonable element that has been discussed here before. To accelerate requires mass expended out or the acclerators/engines. The square law of mass will quickly eat up all the mass of your ship. To do these maneuvers 80% of your ship would have to be fuel, regardless of how efficient your engines are. Therefore, since we want Full Thrust to be a fun game that does not tie your hands to logistics issues, I think it is quite reasonable to limit ships to two turns worth of maximum acceleration for the intial speed upon entering the board. Furthermore, ships can be counted as holding the field of battle if their speed is below four times their maximum acceleration at the end of the engagment. Phil P. Gort, Klaatu barada nikto!