Super AD-PDS was RE: Another tack on fighters

2 posts ยท May 3 2002 to May 3 2002

From: B Lin <lin@r...>

Date: Fri, 3 May 2002 09:53:42 -0600

Subject: Super AD-PDS was RE: Another tack on fighters

Since in real life there is an evolution of weaponry and defenses to counter
new threats, then perhaps there should be a new weapon system to counter the
effects of fighters.

Idea #1: Super ADAF/PDS
Mass 6, can attack any single fighter group within 6" of the carrying
ship, kills 1-6 fighters.

Idea #2: Anti-fighter SM's
Mass 1 (Mass 2 for single shot packs), fired from Launchers or packs,
each AF-SM has a range of 12" kills 1-6 fighters.

Idea #3: Mines/passive deterrent field
Mass 1 per 1x6 unit field - a field of mines or ball bearings that are
dropped behind the moving ship. Larger ships have enough hull and armor
to ignore, but fighters flying through take 1-6 casualties.

Idea #4: Thermo-nuclear Point Defense
Mass 1, basically dumping a large fusion bomb out the hatch and detonating it,
does 2d6 damage to the ship and 1d6 to every target
within 6". (The ultimate Q-ship weapon against fighters)

Idea #5: "Death-Blossom" Ultra PDS
Mass 1 per die, single shot expendable system, only one per ship. Kills 1 die
of fighters per mass, max range 6". Massed arrays of short range missiles and
single shot lasers that fire in all directions.

Some ideas...

--Binhan

> -----Original Message-----

From: Charles Taylor <charles.taylor@c...>

Date: Fri, 03 May 2002 21:13:38 +0100

Subject: Re: Super AD-PDS was RE: Another tack on fighters

In message <F4783C94B5D9F1479D984ABC31C2643502FC71@rxgen2s1.rxkinetix.com>
> "B Lin" <lin@rxkinetix.com> wrote:

> Since in real life there is an evolution of weaponry and defenses to

Has been done - check out the Weapons and Defences Archive:
http://homepage.mac.com/nizenberg/Weap-Def_Archive.htm
look in Defences:Interception, under AFHAWKS (by BIF) - very like what
you propose.
> Idea #3: Mines/passive deterrent field

Hmm.. I don't think anyone has suggested anti-fighter mines before..
A related system to what you propose is the Kra'Vak Fragment Cloud
Dispenser (by me :-) - although I don't think I ever specified what it
did to fighters :-(

> Idea #4: Thermo-nuclear Point Defense

Hmm... a sort of short range version of the 'antimatter salvo missile'
discussed as WotW #1, also in the archive. Of course, that didn't do double
damage to the launching ship!
> Idea #5: "Death-Blossom" Ultra PDS
Kills 1 die of fighters per mass, max range 6". Massed arrays of short range
missiles and single shot lasers that fire in all directions.

Hmm... very like a KV scattergun variant.

I hate to think how much a Death Blossom fighter would cost :-)
[c.f. The Last Starfighter]
> Some ideas...
[snip]

Well, you did neglect to include the points cost (probably about 3 per MASS)
for these.