Submittal: Rim World Concordium- Long

10 posts · Feb 24 2004 to Mar 18 2004

From: Todd Pote <firehorse32@h...>

Date: Tue, 24 Feb 2004 14:36:55 +0000

Subject: Submittal: Rim World Concordium- Long

RIM WORLD CONCORDIUM

GENERAL BACKGROUND: The Concordium, sometimes referred to by more legitimate
nations as the pirates alliance, is composed of several former pirate clan
colonies. These colonies are spread out over a total of four systems near the
edge of known human space. The increasingly forceful retaliatory and punitive
strikes by the galactic powers that be brought about a change of thinking
amongst the larger pirate clans. Led by the Crimson Angel Clan, the larger
clans “convinced” the smaller groups that the founding of a legitimate nation
would be more profitable and healthier all around.

The clans established their capitol on the fourth planet of the Capella
System, calling it Haven. They have applied for status with the UNSC but have
yet to officially recognized as a true nation by the core systems or any other
human government. Many of the Concordium’s population are still
clannish and very independent with the occasional privateer hold-outs
causing no end of trouble beyond the fledgling nation’s borders. Though the
legitimate Concordium Navy has actively assisted in hunting down these
miscreants, it has cast a pall of doubt over the opinions of the Concordium’s
sincerity and desire for legitimate government. If not for the danger
presented to the Core Worlds by the Kra’Vak invasion, there is little doubt
that larger UNSC and foreign national fleets would be present within
Concordium space.

While the Capella and Lambda Aurigae systems are well patrolled and governed
by the Concordium, both the Sargasso (BD+53’934) and Shoals (GJ 1073)
systems are rife with hidden bases of free booters and privateer
hold-outs.
Frontier law rules amongst the many prospectors and small corporate facilities
trying to take advantage of the rich asteroid belts within these systems. The
privateers and free booters blend in easily with the small

mining stations, often times hiring out as private “security” forces.
Concordium naval units, while not told to leave, are definitely made to feel
unwelcome in these systems. Skirmishes are few and short lived since most
pirate units prefer to flee instead of fighting against the naval patrol

squadrons.

The Concordium Navy has adopted a minimum asset, maximum punch doctrine.
 As
a result, there are a large number of smaller vessels with fire power enough
to make vessels several thousand tons larger treat them with respect. Larger
vessels are under construction, both in response to the Kra’Vak danger and the
unknown stances of the Phalons and Sa’Vasku. Talk within the Concordium
government has been heated over contributing naval assets and

citizens to aid the UNSC in defending the Sol system from the Kra’Vak assault.
Some feel the gesture would ensure the Concordium’s legitimacy, others feel it
would merely weaken the Concordium and invite hostile intentions from the
larger powers. As yet, no decision has been made on

this issue.

CONCORDIUM INFORMATION:

Political: 0 Military: 4 Economic 3 Size: 4

Systems Belonging to the Concordium:

Capella (Capitol) Lambda Aurigae
BD +53’934 (renamed Sargasso)
GJ 1073 (renamed Shoals)

CONCORDIUM TIME LINE:

2168-   Punitive anti-piracy raids by the NSL and FSE against the pirate
clan enclaves cause significant damage and loss of life amongst the colonies.

Several smaller clans are nearly destroyed completely. The larger pirate clans
convene at the request of the Crimson Angel clan to discuss the impacts of
these events. Most are convinced that it is time to create a more “legitimate”
government or face extinction at the hands of the galactic superpowers. Not
all the clans agree and a bloody civil war starts, led by the Black Sword and
Star Cobra clans involving all four systems claimed by the pirates.

2174-   The last of the “rebel” clans is purged and the Rim World
Concordium is officially declared by the victors. Led by the Crimson Angel
Clan, a

capitol is established on the fourth planet of the Capella system and named
Haven. The Council of Clans immediately applies for UNSC recognition and an
opening of diplomatic relations promising a cessation of pirate raids and
enforcement of interstellar law amongst their territorial boundaries. The
request is met by skepticism and delay by the UNSC and other nations.

2175-   Raids by privateer hold-outs against the shipping of the
Concordium’s galactic neighbors delay the UNSC decision regarding the request
for recognition as a legitimate government. The Concordium Navy begins
extensive, and somewhat ruthless, anti-piracy operations within
Concordium claimed space.

2179-   Anti-piracy raids by outside naval forces cease within
Concordium territory after the loss with all hands of the NSL battlecruiser
“Schaubach” to two Concordium corvettes during what both sides have referred
to as an “unfortunate mistake” by the commanding officers involved. Relations
with
the NSL have remained almost non-existent since.  The UNSC opened up a
small diplomatic consulate in Haven within 3 months of this incident to
monitor the actions of and provide guidance to the “national candidate”.

2183-   Privateers and free booter activities outside of Concordium
space have been dramatically reduced. Word reaches the Concordium regarding
the disappearances of the UNSC McCaffrey and Niven. Though nothing is formally
said, FSE and NSL naval units are spotted shadowing Concordium naval units
along the territorial borders over the next several months.

2184-   Observers at the UNSC consulate report favorably to the Core
Worlds regarding the sincerity and actions taken to provide a lasting
legitimate, lawful, and peaceful government amongst the worlds claimed by the
Rim World Concordium. Both the NSL and FSE voice reservations and bring to
light years of predation by the pirate clans forming the governmental body of
the Concordium. A vote is taken by the Core World members and other
governments with conditional recognition being granted to the Concordium as a
stellar nation.

Later this same year, word about alien attackers is leaked to Concordium

intelligence assets by unknown NAC sources. The Clans immediately convene to
discuss this information.

2186-   The Concordium Navy begins to build up its strength by adding
cruiser and capital units incorporating newer technologies purchased from the
NAC and Core World Corporations. A trade in resources develops, overseen by
the UNSC to assure good faith from all parties and prevent any unfortunate
disputes.

2188-   The Rim World Concordium Navy petitions the Council of Clans for

permission to join in the defense of humanity against the Kra’Vak. Most of the
Council realizes that this is an opportunity for full unconditional
recognition by the other interstellar powers. Unfortunately, most of the
citizens of the Concordium rally against this unnecessary exposure of their
home systems and lobby for a “fortress” policy. The Council authorizes the
navy to dispatch a single light cruiser with escorts to provide “aid and

assistance” to any foreign nation ship or ships encountered en route to Sol.
Their unofficial orders are to gather as much information regarding the
Kra’Vak as possible.

2189-   The Concordium is shocked when the light cruiser “Forty-niner”
returns to Capella heavily damaged and without its escorts. Public panic
ensues

when word of the battle of Centaurus leaks out and that there is yet another
alien species, the Sa’Vasku, at large.

The Council of Clans authorizes a full military build-up and considers
conscript service for its citizens. Border patrols are doubled and shelters
set up on several larger asteroids within the many belts of the Concordium
star systems. Formal offers of assistance are tendered to the UNSC and three
refugee colonies opened for alien invasion survivors from foreign worlds. The
UNSC accepts and a formal vote of the Core Worlds results in removal of all
conditions relating to recognition of the Concordium as a

nation.

2191-   The most powerful warship in known space is launched by the
Concordium.  The SDN/M, CNS-Grapeshot, makes its maiden cruise
accompanied by two “Sloop” class light cruisers and three “Halo” class
corvettes. The cruise takes the squadron along the rimward edges of NSL space
where it encounters a hunting pack of four Kra’Vak “Kestrel” class cruisers.
Admiral Thaddeus Teach orders an immediate engagement against the Kestrels by
his squadron. The CN cruisers and ‘vettes engage first resulting in the
destruction of one Kestrel and minor damage inflicted against a second in
exchange for the loss of one CN cruiser and corvette. Bypassing the remaining
CN ships, the Kestrels move to engage the “Grapeshot” itself obviously
thinking it just another human SDN. Their mistake resulted in the immediate
destruction of all three Kestrels after the Missile Carrier fired its first
salvo in anger. Morale within the Concordium was high upon the return of the
small squadron. However, the war rages on in the rest of the galaxy.

SHIPS OF THE RIMWORLD CONCORDIUM NAVY:

Imp Class Scout Mass: 10 HI: Avg (3 hull) FTL Main Drive: Thrust=8 FCS x1
Submunition pack x1 Cost: 33

Hellfire Class Corvette Mass: 16
HI: Avg   (4 hull)
FTL Main Drive: Thrust=4 FCS x1 Salvo Missile Rack (std) x1 Class 1 batt. x1
Cost: 49

Halo Class Corvette (The UNSC were not happy when this class was launched
armed with graser technology) Mass: 16
HI: Avg - 3 rows  (5 hull)
Main Drive: Thrust=4 FTL Armor (2) FCS x1
Class 1 Graser- 3 arc x1
Cost: 61

Dagger Class Frigate
(System patrol/ defense vessel)
Mass: 24 HI: Weak (5 hull) FTL Main Drive: Thrust=4 Armor (2) FCS x1 Salvo
Missile Rack (ER) x1
Class 2 Batt.- 3 arc  x2
Cost: 83

Cobra Class Frigate Mass: 24
HI: Avg   (7 hull)
FTL Main Drive: Thrust=4 Armor (1) Pulse Torpedo x1
Class 2 Batt.- 3 arc  x2
Cost: 82

Cutlass Class Destroyer Mass: 30
HI: Avg    (9 hull)
FTL Main Drive: Thrust=6 FCS x1
Class 2 batt.- 3 arc  x3
Submunition Pack x2 Cost: 100

Buccaneer Class Destroyer Mass: 30
HI: Avg   (9 hull)
FTL Main Drive: Thrust=4 FCS x1 Pulse Torpedo x2 PDS x1
Class 2 batt.- 3 arc  x1
Cost: 103

Capit’an Class Light Cruiser Mass: 50
HI: Avg   (15 hull)
FTL Main Drive: Thrust=4 FCS x2 PDS x4 AFCS x1 Level 1 Screens
Class 3 batt.- 1 arc  x1
Class 2 batt.- 3 arc  (F, FS, AS & F, FP, AP)
Class 1 batt.- all arc  x1
Cost: 174

Sloop Class Light Cruiser Mass: 56
HI: Avg   (17 hull)
FTL Main Drive: Thrust=4 FCS x2 PDS x2 Level 1 Screens Salvo Missile Launcher
x1 (Salvo Missile Mag. x3 std)
Class 2 batt.- 3 arc x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Cost: 192

Gauntlet Class Escort Cruiser
(squadron anti-fighter/ anti-missile dedicated platform)
Mass: 60
HI: Avg   (18 hull)
FTL Main Drive: Thrust=4 FCS x1 Level 1 Screens PDS x16 AFCS x1
Class 2 batt.- 3 arc  x1
Cost: 207

Fury Class Heavy “Strike” Cruiser Mass: 80
HI: Strong   (32 hull)
FTL Main Drive: Thrust=2 FCS x2 PDS x1 Level 2 Screens Salvo Missile Rack (ER)
x1
Class 3 batt.- 2 arc  x2  (F, FS/ F, FP)
Class 2 batt.- 3 arc  x3  (F, FS, AS/ F, FS, FP/ F, FP, AP)
Cost: 274

Crimson Angel Class Battlecruiser Mass: 100
HI: Avg   (30 hull)
FTL Main Drive: Thrust=4 FCS x3 PDS x4 Level 2 Screens Pulse Torpedo x2
Class 3 batt.- 1 arc  x2 (F/ F)
Class 2 batt.- 3 arc  x3 (F, FS, AS/ F, FS, FP/ F, FP, AP)
Class 1 batt. - all arc  x1
Cost: 343

Dark Storm Class Battlecruiser Mass: 100
HI: Avg    (30 hull)
FTL Main Drive: Thrust=4 FCS x2 PDS x4 Level 2 Screens
Salvo Missile Launcher x2 (F, FS, AS/ F, FP, AP)
(Salvo Missile Mag. x4 std)
Class 2 batt.- 3 arc  x5 (F, FS, AS x2/ F, FS, FP/ F, FP, AP x2)
Cost: 342

Dauntless Class Battleship Mass: 120
HI: Super   (60 hull)
FTL Main Drive: Thrust=2 FCS x2 PDS x6 Level 1 Screens
Class 2 batt.- all arcs  x7
Class 1 batt.- all arcs x1
Cost: 398 Revenge Class Dreadnought Mass: 160
HI: Super   (80 hull)
FTL Main Drive: Thrust=2 FCS x4 PDS x6 Level 1 Screens
Pulse Torpedo - 3 arc   x3  (F, FS, AS/ F, FS, FP/ F, FP, AP)
Class 2 batt.- all arc   x6
Cost: 532

Grapeshot Class Missile Carrier (Super Dreadnought) Mass: 200
HI: Avg   (60 hull)
FTL Main Drive: Thrust=2 FCS x4 PDS x10 Level 1 Screens
Salvo Missile Launcher  x8 (F, FS, AS x4/ F, FP, AP x4)
(Salvo Missile Mag. x8 ER) x2
Class 2 batt.- 3 arc   x2  (F, FS, AS/ F, FP, AP)
Cost: 704

Armiger Class Light Carrier Mass: 150
HI: Weak   (30 hull)
FTL Main Drive: Thrust=4 FCS x2 PDS x6 Level 1 Screens
Class 3 batt.- 3 arc   x1
Class 2 batt.- 3 arc   x3   (F, FS, AS/ F, FS, FP/ F, FP, AP)
Fighter Bays x5 (Interceptor x2, Torpedo x3) Cost: 665

Black Wing Class Fleet Carrier Mass: 180
HI: Weak   (36 hull)
FTL Main Drive: Thrust=2 FCS x2 PDS x8 Level 1 Screens
Class 2 batt.- 3 arc   x4  (F, FS, AS/ F, FS, FP x2/ F, FP, AP)
Fighter Bays   x9   (Interceptor x3, Heavy x2, Torpedo x4)
Cost: 908

Man O’War Class Super Dreadnought Mass: 200
HI: Strong   (80 hull)
FTL Main Drive: Thrust=2 FCS x4 PDS x8 Level 2 Screens
Class 3 batt.- 3 arc  x4
Class 2 batt.- all arc  x8
Cost: 684

Lame Duck Class Mine Layer Mass: 60
HI: Avg   (18 hull)
FTL Main Drive: Thrust=4 FCS x1 PDS x1 Mine Layer System x2 (mines x8 each)
Class 2 batt.- 3 arc   x1
Cost: 189

From: Laserlight <laserlight@q...>

Date: Tue, 24 Feb 2004 19:46:06 -0500

Subject: Re: Submittal: Rim World Concordium- Long

> Todd Pote wrote:

> RIM WORLD CONCORDIUM

Possibly also known as the Outer Rim Coalition, since they're ORC ships.

> The Concordium, sometimes referred to by more legitimate nations as

If they're clans, are they of any particular ethnic extraction?

> Black Sword and Star Cobra clans

Is this intentionally reminiscent of the Mech Warrior universe?

> 2179- Anti-piracy raids by outside naval forces cease within

That must've been an interesting battle -- two corvettes knocking out a
battlecruiser. Not saying it couldn't happen, with hot enough dice, but

that's not the way to bet.  (I use SMR-armed strikeboats and there's a
reason I don't bother thinking up names for them).

> 2191- The most powerful warship in known space is launched by the

I could handle everything up to this point, but this is a little hard to

swallow. More powerful than anything the UN, NAC, ESU, NSL, or FSE has
launched?

> the Kestrels move to engage

You must have a lot better luck with Salvo Missiles against KV than I've

ever had.

> SHIPS OF THE RIMWORLD CONCORDIUM NAVY:

Since it's a UN-only technology, yeah, I'd imagine they'd be very, very
surprised, to say the least. How does a nation which was until very recently
just a collection of pirates a) acquire the plans and b) create

the infrastructure to support it?

From: Doug Evans <devans@n...>

Date: Tue, 24 Feb 2004 19:06:08 -0600

Subject: Re: Submittal: Rim World Concordium- Long

> I could handle everything up to this point, but this is a little hard

Well, the big boys have to deal a lot in quantity of units, which mitigates
volume per a bit, but then again, the battle of Nementhed's Ring is top secret
for a reason, and few know how crazed the NAC and FSE once got in the 'bigger
is better' race.

Few that still live...

> Since it's a UN-only technology, yeah, I'd imagine they'd be very, very
create
> the infrastructure to support it?

All I know is they have NOTHING to do with the Bavarian Illuminati, if in fact
that group existed, or even if there was such a name, which of course there
isn't, and I didn't say that, nor was I here...

Main problem with someone bettering a major nation in a single unit is: why?
It's big, but do you own anything worth keeping that much power in one single
place?

The_Beast

From: Laserlight <laserlight@q...>

Date: Tue, 24 Feb 2004 22:00:39 -0500

Subject: Re: Submittal: Rim World Concordium- Long

> Main problem with someone bettering a major nation in a single unit

And how do you fight with it? You can't afford to lose it, after all.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 25 Feb 2004 06:57:37 +0100

Subject: Re: Submittal: Rim World Concordium- Long

> Laserlight wrote:

> Todd Pote wrote:

Even the Mass 160-200 ones?

From: Laserlight <laserlight@q...>

Date: Wed, 25 Feb 2004 01:02:04 -0500

Subject: Re: Submittal: Rim World Concordium- Long

> Oerjan Ohlson wrote:

> Possibly also known as the Outer Rim Coalition, since they're ORC

i.e. since we already have ORC ships and Rim World Concordium is pretty
close...

and I figured you'd have something to say about the economics of the ORC

or RWC or other similar nations building mass 200 ships.

From: Laserlight <laserlight@q...>

Date: Wed, 25 Feb 2004 01:11:29 -0500

Subject: Re: Submittal: Rim World Concordium- Long

Despite my earlier comment, kudos to Todd for a) taking the time to work

up a history and a set of ships; b) taking the additional effort to post

them; and c) not making them Yet Another NAC Break Away Colony
(especially Scots or Confederate). ;-)

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Wed, 25 Feb 2004 17:47:00 +0100

Subject: Re: Submittal: Rim World Concordium- Long

> Laserlight wrote:

> Possibly also known as the Outer Rim Coalition, since they're ORC

> close...

Close yes, but no guitar. The ORC is much larger than the RWC, for
starters :-/

> and I figured you'd have something to say about the economics of the

That I do, yes... but I've said it so many times before that I'd feel like a
parrot saying them again. Then again, if the CN ever runs into a competently
handled Kra'Vak heavy battlegroup I suspect that they won't
have those mass 200 ships for very long - either very slow or relying on

missiles or fighters, or both... could be effective against many GZGverse
human fleets, but not against Karla!

***

> Todd Pote wrote:

> RIM WORLD CONCORDIUM

...not to be confused with John Stevens' "Rim World Coalition" (aka "Late 20th
Century US Navy In Spaaaaace") and the "official" "OutRim
Coalition" :-/

> GENERAL BACKGROUND:

[...]

> The Concordium Navy has adopted a minimum asset, maximum punch

Provided of course that the CN ships survive to fire at all, and that their
missiles hit worthwhile targets.

> Larger vessels are under construction, both in response to the Kra'Vak

A response to Kra'Vak which relies as heavily on salvo missiles as the
Grapeshot strikes me as a bit... odd, shall we say; particularly when
combined with thrust-2 main drives and screens :-/

> CONCORDIUM TIME LINE:

> 2179- Anti-piracy raids by outside naval forces cease within

As Laserlight said, those corvettes were very lucky indeed. While 2 SMRs

*can* destroy an NSL battlecruiser, the odds for this happenng are poor
even if the NSL ship's PDSs are off-line!

> 2186- The Concordium Navy begins to build up its strength by adding

More likely from the UNSC than from the NAC, judging from the "newer" designs
below.

> 2189- The Concordium is shocked when the light cruiser "Forty-niner"

The RWC public panics on hearing about Kra'Vak were *defeat* at Centauris.
Says quite a lot about the RWC public's opinion about the Core Worlds, doesn't
it? <g>

> and that there is yet another alien species, the Sa'Vasku, at large.

That's a more likely reason for panic, yes...

> 2191- The most powerful warship in known space is launched by the

Nice piece of internal propaganda for an isolationist public, but by 2191 a
200-Mass arsenal barge isn't "the most powerful ship" even in human
space.
Much less so in Kra'Vak or Phalon space, of course - I wouldn't expect
the Grapeshot to survive long if it ever comes up against a Kra'Vak SDN, for

example.

> makes its maiden cruise accompanied
The
> cruise takes the squadron along the rimward edges of NSL space where

As Laserlight suggested, you must be *extremely* lucky with your missiles.

Even if the Grapeshot managed to get all 8 SM-ER salvoes to not only hit

something at all but also to spread out evenly between the three targets to
avoid overkilling one of them, the probability of 8 missile salvoes
inflicting enough damage to destroy all three ships past the 10-12
scatterguns defending them is pretty small. (Yes, 10-12 scatterguns
means that the KV flush all they have left; that way they're able to break off

and report the existence of this new Hu'Man design.)

Of course, when the targets are Kra'Vak cruisers the likelyhood of hitting
with all 8 salvoes is rather slim to begin with! In Vector a KV cruiser can
dodge sideways almost twice as far as the acquisition range of an SM salvo and
still end the turn facing any which way they like (so concentrating the
missiles in the way you have to have a chance to get all of them on target
means that you have a very big chance of not hitting with any of them). In
Cinematic the KV would do their utmost to attack the Grapeshot from the flank
(because attacking down the (F) arc of "just another human SDN" is

very unhealthy for KV light cruisers) so the Grapeshot is unlikely to be

able to even launch more than 4 SM-ER salvoes into the KVs' general
vicinity even if she predicted the KV manoeuvres perfectly - the other 4

SMLs are very likely to be on the wrong side of the ship...

> SHIPS OF THE RIMWORLD CONCORDIUM NAVY:

Legal under the FB2 design rules; under the UNSC "variable hull rows" rule
this ship (and all other ships with 3 or fewer hull boxes, including the

small FB1 and FB2 ships) would have to pay as if they had a 3-row hull
instead.

> Hellfire Class Corvette

Item: Mass: Cost
> Mass: 16 - 16

1 Mass unused and 4 pts over the nominal cost. With the stats given, this
ship is TMF 15/NPV 52; if you meant to give it an SMR-ER instead of the
SMR specified it is TMF 16 but the NPV is 56 rather than 49.

As SMR strikeboats go it is OK (if a bit slow), but like Laserlight said

don't bother naming them :-/

> Halo Class Corvette

Legal design. I seriously doubt that the RWC had the resources to develop
both grasers and 3-row hulls on their own however, and they couldn't
have gotten them from the NAC in time to launch this class by 2191 because the
NAC themselves didn't have that good a grip on these technologies at the

time! Far more likely that the RWC got it directly from the UNSC in the late
2180s, in which case the UNSC were of course neither unhappy with nor even
surprised by this design.

> Dagger Class Frigate

Legal.

> Cobra Class Frigate

Legal. The single-arc P-torp on a thrust-4 hull suggests that you're
primarily a Vector player - in Cinematic this combination is rather
weak, particularly against the Kra'Vak.

All of the above ships need to be escorted by either ADFC ships or friendly
fighters in the presence of enemy fighters, since their own anti-fighter

weapons range from non-existant to very weak.

> Cutlass Class Destroyer

Legal. Needs fighter escorts to fend off enemy fighters if it wants to take
full advantage of its thrust rating though, since both of the RWCN ADFC
cruiser designs are thrust-4.

> Buccaneer Class Destroyer

Legal. Same comments about the P-torps as for the Cobra though.

> Capit'an Class Light Cruiser

Legal.

> Sloop Class Light Cruiser

Legal.

> Gauntlet Class Escort Cruiser

Legal. Note that this ship can only protect *one* other ship from enemy
fighters or missiles each turn, since it only has one ADFC. Works well to
protect a SDN or similar (or against Phalons, where it could potentially

choose to protect the ship endangered by the largest number of plasma bolts),
but it is no good for protecting a Hellfire squadron against enemy fighters.

> Fury Class Heavy "Strike" Cruiser

Legal, but... thrust-*2* in a "strike cruiser"? More like a system
defence monitor IMO!

> Crimson Angel Class Battlecruiser

Legal.

> Dark Storm Class Battlecruiser

Legal.

> Dauntless Class Battleship

Legal. I wouldn't expect it to be very effective against the Kra'Vak
though, at least not after the first encounter - with such weak main
drives it'll have serious difficulties to bring all those B2s to bear on the
highly manoeuvrable Kra'Vak.

> Revenge Class Dreadnought

Item: Mass: Cost:
> Mass: 160 - 160

Illegal design; uses 6 Mass too many. Looks as if you forgot to pay for the
extra arcs for either the torps or the B2s (but not both).

> Grapeshot Class Missile Carrier (Super Dreadnought)

Legal design; could be dangerous to incautious Fleet Book-style humans
or (less likely) Phalons but provides only nice speedbump for a Kra'Vak heavy
taskforce. (See the comments to the time line above.)

> Armiger Class Light Carrier

Item: Mass: Cost:
> Mass: 150 - 150

With a 2-Mass cargo hold the design would be legal.

Note: It is more useful to give the ship's NPV separately from that of the
fighters, since on occasion you may want to use different fighter loads than
the one you've specified here.

> Black Wing Class Fleet Carrier

Legal. The carrier's NPV is 650.

> Man O'War Class Super Dreadnought

Legal.

> Lame Duck Class Mine Layer

Legal.

Regards,

From: Jerry Han <jhan@w...>

Date: Thu, 18 Mar 2004 14:37:00 -0500

Subject: Re: Submittal: Rim World Concordium- Long

Hey Todd,

Sorry for the delay, work's being a pain.  (I've also got a GZG-ECC
website upgrade I haven't done yet. Ugh.)

Anyway, I was prepping your entry for inclusion in the 'Pedia, and I noticed
that there's already a Rim Worlds Concordium. The website is still up too.

I don't know if you've talked to the person involved or not -- 'Pedia
policy is to try and not post two things with the same name if
possible, just to avoid conflicts. (8-)

Let me know what you want to do. The easiest may be for you to change names,
or, if the other RWC guy is okay with it, I'll post the second entry.

Thanks, JGH

From: Jerry Han <jhan@w...>

Date: Thu, 18 Mar 2004 15:12:47 -0500

Subject: Re: Submittal: Rim World Concordium- Long

Grr, sorry for this post to the list, didn't check the reply-to
address.  (8-(

JGH

> Jerry Han wrote: