Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion

1 posts ยท Aug 3 2001

From: Charles Taylor <charles.taylor@c...>

Date: Fri, 03 Aug 2001 18:36:31 +0100

Subject: Re: Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion

In message <6B3C0EEAB4FED3119F5F009027DC5E9E01D73384@spacemsg3.jhuapl.edu>
> "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu> wrote:

> > Level-2 Stealth system/hull

ah! I think I may have inadvertently caused some confusion here:

The idea is a wholly alternative mechanic, suggested by one of my friends
(Adam) based on the already discussed holofield mechanic, and hence based on
the FT screen mechanic, rather than a range reduction
mechanic (except for missile lock-ons). I just though I'd propose it as
an alternative, and see which everyone liked best.

In summary, there are two alternative Stealth Mechanics:

1: Reduce the range bands of the attacking ship (your stealth systems,
etc.)
2: Give a penalty to attack rolls (holofield).
> I'd get rid of the minima (except maybe minimum 1 mass,as in

Ok.
> > Either is a thresholdable system (Stealth Generator) or is

As I stated above, in this version, the holofield is just a type (PSB) of
Stealth Generator.
> > Sa'Vas'Ku Stealth Node: as equivalent level of stealth, but requires

I think it already is.

> Or alternately, the SV could have a Stealth Carapace. Layered on top

Interesting idea - need to think about it.
> > Phalon Stealth Shroud Gland: Effect as stealth level 2, but phalon

Or have it protect against plasma as a vapour shroud does - in which
case the cost may need increasing slightly. - remember - with the
holofield mechanic, missiles have a reduced lock-on range.

For a range-band reduction version, yes, allow PDS fire.
> Noam
Well, I hope I've cleared up the confusion :-)