From: Charles Taylor <charles.taylor@c...>
Date: Fri, 03 Aug 2001 18:36:31 +0100
Subject: Re: Subject: Re: [FT] WotW #11 Stealth Systems - alternate suggestion
In message <6B3C0EEAB4FED3119F5F009027DC5E9E01D73384@spacemsg3.jhuapl.edu> > "Izenberg, Noam" <Noam.Izenberg@jhuapl.edu> wrote: > > Level-2 Stealth system/hull ah! I think I may have inadvertently caused some confusion here: The idea is a wholly alternative mechanic, suggested by one of my friends (Adam) based on the already discussed holofield mechanic, and hence based on the FT screen mechanic, rather than a range reduction mechanic (except for missile lock-ons). I just though I'd propose it as an alternative, and see which everyone liked best. In summary, there are two alternative Stealth Mechanics: 1: Reduce the range bands of the attacking ship (your stealth systems, etc.) 2: Give a penalty to attack rolls (holofield). > I'd get rid of the minima (except maybe minimum 1 mass,as in Ok. > > Either is a thresholdable system (Stealth Generator) or is As I stated above, in this version, the holofield is just a type (PSB) of Stealth Generator. > > Sa'Vas'Ku Stealth Node: as equivalent level of stealth, but requires I think it already is. > Or alternately, the SV could have a Stealth Carapace. Layered on top Interesting idea - need to think about it. > > Phalon Stealth Shroud Gland: Effect as stealth level 2, but phalon Or have it protect against plasma as a vapour shroud does - in which case the cost may need increasing slightly. - remember - with the holofield mechanic, missiles have a reduced lock-on range. For a range-band reduction version, yes, allow PDS fire. > Noam Well, I hope I've cleared up the confusion :-)