In a message dated 11/1/99 9:26:55 PM Pacific Standard Time,
> nezach@earthlink.net writes:
> GDWs miniature rules for ground combat in the Traveller universe.
How does it compair to DS2?
-Stephen
Organizations (units) are about the same. Striker TO&Es work well for DS.
Gamewise, Striker had each player role-playing a platoon or company
commander. To get the most out of a game a player HAD to be able to write an
effective operations order. More on the simulation side of the hobby.
In a message dated 11/1/99 9:53:30 PM Pacific Standard Time,
> mwbrown@veriomail.com writes:
> Organizations (units) are about the same. Striker TO&Es work well for
Hmm, do you know if there is some place that I could find the rules?
-Stephen
> At 12:32 AM 11/2/99 EST, you wrote:
I only vaguely remember Striker, but have Striker II. It's got some
interesting ideas (it borrows heavily from GDW's Command Decision IIRC) but is
not nearly as elegant as DSII. (The book is thicker, and the rules more
complicated to no greater effect, in other words.)
In a message dated 11/2/99 5:46:31 AM Pacific Standard Time,
> jfoster@kansas.net writes:
> I only vaguely remember Striker, but have Striker II. It's got some
Hmm, sounds like SFB:)
-Stephen
> Gamewise, Striker had each player role-playing a platoon or company
<g> You could say that, yes. I don't remember what the WW2 version is
called - virtually same mechanics, somewhat different stats - but some
of my friends use it to re-fight Market-Garden... slightly re-scaled;
each model represents about four vehicles :-)
I was the Allied overall commander for the first session - 36 hours
game time (not playing time!). We performed pretty much historically -
not identically, of course (the Germans were allowed to deploy as they saw fit
rather than historically), but we got about as far and took about as heavy
losses as the 30th did.
Later,
> Stephen wrote:
> Hmm, do you know if there is some place that I could find the rules >
[Striker, that is]?
There's usually at least one Striker auction going on on eBay whenever
I browse around there :-/ Only 1st edition lately, though.
Regards,
> Hmm, do you know if there is some place that I could find the rules?
I got a copy of Striker on ebay for $15.00.
I like striker, except for the orders part of the turn. Striker II fixed this,
but had its own problems (mainly proofreading).
Striker was D6 based, whereas Striker II was D20 based.
There was a thread about someone creating Zhodani forces for SGII. In Striker
II they, could teleport onto the field of battle. This was accomplished by the
Zhodani player documenting on a sheet of paper where his forces were going to
teleport into (range:entire table). Then the opposing forces would place there
troops. Then the Zhodani sheet would be revealed and Zhodani forces placed. It
was pretty fun.
In a message dated 11/2/99 3:22:24 PM Central Standard Time,
> oerjan.ohlson@telia.com writes:
<< <g> You could say that, yes. I don't remember what the WW2 version is
called - virtually same mechanics, somewhat different stats - but some
of my friends use it to re-fight Market-Garden... slightly re-scaled;
each model represents about four vehicles :-)
> [quoted text omitted]
Command Decision is the WW2 game Over the Top is the WW I game and Combined
Arms is the late cold war/modern version It was designed to play about
as fast as a real time battle with a turn on the floor taking up about 15
minutes of combat turn and hopefully (with those experienced slightly with the
rules) the turn would take about fifteen minutes to play out on the
real-time clock. Units were equal to platoons or batteries a tank = four
tanks an infantry stand roughly 30 men. Good system well-supported until
GDW died and it still has fine internet support from the designer Frank
Chadwick Command Decision is out under the Calsh of Arms masthead these days.
> Popeyesays@aol.com wrote:
[about Striker and its relatives]
> Command Decision is the WW2 game
That's the one, yes.
> Over the Top is the WW I game and Combined Arms is the late cold
IMO this depends very much on the size of the battle. The only reason
the Market-Garden game played as fast as it did was that the Allies
didn't have very many options, and the Germans sat hidden in prepared
positions most of the time... even so, it took us about ten minutes per turn
simply to move all the Allied models.
Of course, I don't know any other miniatures game which allows you to field an
entire armour division without getting bogged down <G> 'Course, we didn't get
all our forces onto the gaming table (which was
some 4 meters; our single-file marching column was longer than that...
I'm very glad I didn't have to paint all those models <g>)
[snip]
The 'net is wonderful for game support :-)
Later,
> Popeyesays@aol.com wrote:
> In a message dated 11/2/99 3:22:24 PM Central Standard Time,
1) There is an active CD mailing list, with input from Greg Novak and Frand
Chadwick on a regular basis. 2) It's put out by Emperor's Headquarters, not
CoA, who have there own, (not as good, but better than Spearhead, IMAO) W.W.II
rules