From: Sean Bayan Schoonmaker <schoon@a...>
Date: Tue, 8 Feb 2000 07:56:44 -0800
Subject: Strikeboat Design
Hi All, I was poking around on the Brigade Models site <>, and was looking over their design for the Saar Class Strikeboat. For those who don't feel like going there to look, it is as follows: Saar Class SB MASS [6], POINT COST 6 Weak Hull Integrity, 1 MASS, 2 POINT COST, 1 Hull Point Main Drive 8, 2 MASS, 4 POINT COST 1 FireCon, 1 MASS, 4 POINT COST 2 Submunitions Packs, 2 MASS, 6 POINT COST TOTAL POINT COST = 22 A basically solid design, packing the most destructive power into the smallest package. However, consider this slight design change: Saar+ Class SB MASS [8], POINT COST 8 Fragile Hull Integrity, 1 MASS, 2 POINT COST, 1 Hull Point Main Drive 8, 3 MASS, 6 POINT COST 1 FireCon, 1 MASS, 4 POINT COST 2 Submunitions Packs, 2 MASS, 6 POINT COST 1 Armour, 1 MASS, 2 POINT COST TOTAL POINT COST = 28 With a 2 MASS increase and spending an extra 6 POINT COST, the survivability is doubled. The basic design is eliminated after a single hit, meaning that long range Beam fire can destroy a significant portion of your boats before they can get in range. The MASS 8 design keeps the same 1 Hull Box but adds the Armour point, preventing the threshold that would be forced from a stronger Hull, but still giving the twice the boxes. Now the enemy must concentrate his long range Beam fire in order to assure a kill, and many more of your Strikeboats will survive to unload their unpleasant little suprises at close range A MASS 10 version adds another point of Armour at a total cost of 34 points. I'll need to do some playtesting to see if this has reached the point of diminishing returns.