Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

6 posts ยท Apr 1 1999 to Apr 3 1999

From: Michael Sarno <msarno@p...>

Date: Thu, 01 Apr 1999 13:03:48 -0500

Subject: Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

> Rick Norman wrote:

> Ever heard a game called "Buck Rogers in 23rd Century" produced by

I always thought that the "Buck Rogers in the 25th Century" game was based on
the comics characters. If it was based on any "show" it was probably the 1940
serial "Buck Rogers" starring Buster Crabbe
"http://us.imdb.com/Title?Buck+Rogers+(1940)", which was, far from being
cheesy, a sci-fi breakthrough and a classic.
I have a copy of the game, but haven't played the actual game in years, but I
don't recall it being similar to A&A, except, maybe, that they both have
plastic figures. As I recall, the game was a good grand strategic take on the
whole solar struggle. The many different variants that were included with the
rules made for engaging play. I have been using the "Buck Rogers" board and
planet counters for years to play a Diplomacy variant I have dubbed "Solar
Diplomacy." Since learning the Full Thrust rules, I have been meaning to try a
strategic game using the same board and planet counters. I was thinking of the
following strategic rules: No ships would possess FTL and can move one space
per turn for each thrust factor (Depending on the economics situation,
perhaps, one space for every two thrust factors.) that they possess. Combat
can only occur between fleets that are located in a planet's near or far
orbit. Far orbit and the space on the solar system track that the planet
counter currently occupies are not considered the same. Mines may be placed in
any near or far orbit space and on any space on the solar system track. Mines
placed in the space that is currently occupied by the planet counter on the
solar system track do not move with the planet, but ships on that space have
the option to move with the planet. Ships can pick up supplies from a friendly
planet or be repaired by planetary facilities in near orbit or, for an
atmosphere capable ship, on the planet itself. Transport ships may transport
troops. Troops are either infantry or mechanized. I'm still working out the
details of the economics, but the cost ratio of infantry to mech would be 3:5.
On a d6 infantry would hit on a 5 or 6 while mech would hit on a 4, 5, or 6.
Only one round of combat could occur each turn for each "battle," except for
landings, which would allow the defenders to roll for hits for one round and
then allow the one round of combat. All ground combat is considered
simultaneous, except, of course, the first round in a landing. Except for the
economics, the rest is just detail.

From: ScottSaylo@a...

Date: Thu, 1 Apr 1999 14:03:04 EST

Subject: Re: Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

> In a message dated 4/1/99 1:02:57 PM EST, atomicat@geocities.com writes:

<< I always thought that the "Buck Rogers in the 25th Century" game was based
on the comics characters. If it was based on any "show" it was probably the
1940 serial "Buck Rogers" starring Buster Crabbe
 "http://us.imdb.com/Title?Buck+Rogers+(1940)", which was, far from
being
 cheesy, a sci-fi breakthrough and a classic. >>

Buck Rogers was a novel long before it was a comic book, or movie serial. It
had to do with a fellow who fell asleep in this century and woke up in the
25th. No planet Mongo! Just about him helping fight back against the "Manchu"
flavored foreign invaders of North America. I'm in my fifties and senility has
struck and I cannot remember either the actual title nor the author. But I
read it on a check out of an older sci-fi book at the public library in
El Paso, Tx where I grew up.

From: Doug Evans <devans@n...>

Date: Thu, 1 Apr 1999 13:27:49 -0600

Subject: Re: Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

*head-hits-hand*

Armageddon 2419 A.D. / Phil Nowlan

I knew this! Least, I knew it was Armageddon some-year. Certainly
explains the nasty second TSR RPG!

The_Beast

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 01 Apr 1999 18:45:10 -0500

Subject: Re: Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

> ScottSaylo@aol.com wrote:

From: Donald Hosford <hosford.donald@a...>

Date: Thu, 01 Apr 1999 23:03:38 -0500

Subject: Re: Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

> Nyrath the nearly wise wrote:

> ScottSaylo@aol.com wrote:
But I
> > read it on a check out of an older sci-fi book at the public library

It is called: Armageddon 2419 A.D. by Philip Francis Nowlan. My copy is
copyright 1962. The foreword says it was originally written over thirty years
ago. This version has had some of the science updated. One of the humorous
things in it, was "Smokeless Atomic Charges". 8D

The villians are the Han of china. There are no spaceships. Buck travels to
the future by being trapped in an old mine that was filled with a gas, which
kept him in stasis until fresh air awoke him.

BTW, as far as I can tell, the "Buck Rodgers" stuff produced by TSR, is their
very own strange variant of the Buck Rodgers setting.

From: Enzo de Ianni <enzodeianni@t...>

Date: Sat, 03 Apr 1999 09:21:39 +0200

Subject: Re: Strategic Thrust using Buck Rogers Board (was [FH] Full Diplomacy)

> At 14.03 01/04/99 EST, you wrote:
But I
> read it on a check out of an older sci-fi book at the public library in

There was even a boardgame in the old SPI's ARES magazine (maybe somebody
remember it?) with the same "plot"; the designer admitted a strong influence
from Buck Rogers and other "Yellow Menace" pulp stories. The game
was so-so.

Bye