From: Todd Rogue2 Wikel <toddw@s...>
Date: Wed, 3 Sep 1997 21:20:15 -0400
Subject: Strategic Thrust--Note from System designer
Brian and fellow FT players
My Rules are set-up to where a Campaign Master can make the
Campaign as basic or as detailed as he wants. If you want to add Dirtside II
to the Campaign, just use it instead of the quick ground combat system that i
have developed. Though I'm not a DSII player yet, I
hope to incorperate a points system for ground/invasion troops that will
allow DSII to be played. My ideas and current rules are mostly hand
written, (u know that half-a-sleep sudden brain storm), on about a
hundred different peices of paper. I'm currently attempting to organize them
into a comprehensive and organized set of rules and enter them on my computer.
You guys have given me a lot of new ideas and thoughts that
will hopefully make this system awesome.
A little about the system......ST is set-up where any race that
you can think of can be incorperated into 1 campaign universe. This is
done by using generic tech-level based system. Each Race is given a set
number of tech levels and allowed to purchase/design a sensiable concept
race. There are few freebees such as FTL and Normal Drives but with additional
tech levels spent in this catagory, that person may get faster and even
reduced mass drives. The standard techs cover all the basic that a race must
have to be playable: Basic weapon systems...ie particle, plasma, energy, ect
Drive systems....ie FTL and Normal Defensive systems....ie sheilds, armor,
deflectors, ect Hull designs....ie Stream lined, Open, Modular, ect
Eletronics......Fire Con, ECM, Flag Bridge, ect ECT, ECT, ECT The special tech
cover what makes that race different from all the others. It might be Bio
Based, Have fighter launch tubes as in Battlestar Galatica....launches all
squads at once, Have a stealth ablility as in the B5 Mimbari.....harder to
lock weapons on at long range, or an advanced weapon system that allows
weapons to fire longer, faster, or do more damage. Special Tech will not
always be a new technology but may be a specialization on an existing tech.
The possiblities are endless within this system. Races then have to design
ships for both combat and transport. Supplies and Troop transport are a
very important concept in the advanced version of ST.Battles may be won
or lost over the protection/destruction of these poorly armed
ships.......remember an army/navy fights on their stomacks.....bring
lots of supplies if your going to fight a long way from home. These are a few
of the concepts of Strategic Thrust.....a system
designed to take Full Thrust from a fleet level game to an Empire level game
without losing sight of why we play Full Thrust.
Thanks for your time and keep the ideas coming,