Strategic Stargrunt

3 posts ยท Jan 8 1998 to Jan 9 1998

From: Mike.Elliott@b...

Date: Thu, 8 Jan 1998 10:20:07 +0000

Subject: Strategic Stargrunt

The following is a simple idea that allows you to set SGII games within the
context of a larger battle. It is based on an article in a (way) back issue of
Mini Wargs.

"Pawns in the Game" - Strategic Stargrunt
-----------------------------------------

1. You need a map of some sort marked off in squares. An Ordnance Survey map
is conveniently divided into 1km squares. A bit big, but OK. Ideally the
squares should approximate to the size of your playing area. E.g for a 6ft by
4ft table the squares should be about 700m across (~72 * 10m).

2. You also need some counters to represent units on the map. Each counter
represents a platoon sized force. Some platoons may be understrength and some
may be reinforced (say with a tank or a Power Armour squad). Draw up a TO&E so
you know what each counter represents. Assign a quality to each unit.

3. Place the counters on the map. There is no fixed time scale. Let a map
turn represent, say, an hour - whatever feels right to you. Each counter
can move 2 squares per turn unless all troops are mounted in vehicles, in
which case allow them to move 3 or 4 squares in a turn.

4. The idea is that you are the commander of _one_ specific unit, not
the whole force. So higher command will decide strategy. This can be done by
rolling a D6 at the start of each day:

       1, 2    defend
       3, 4    counter attack if attacked
       5, 6    attack

+1 if this force is on a "campaign offensive". The die roll may be made
for the force as a whole or for two or more sectors depending on the size of
overall force.

5. Where opposing units enter the same square:

If one of them is _your_ unit, then fight an SGII battle. The situation
on the map should determine the scenario for the battle.

If neither of the counters is _your_ unit then resolve the conflict by
rolling the quality die of the units in an opposed roll. The difference in the
scores is the number of squares the loser is pushed back. If the higher score
is double or more than the lower score then the loser is "destroyed" (suffered
sufficient casualties for it to be withdrawn).

See also the campaign suggestions in the SGII book.

Comments?

From: Brian Burger <yh728@v...>

Date: Thu, 8 Jan 1998 12:54:53 -0800 (PST)

Subject: Re: Strategic Stargrunt

> On Thu, 8 Jan 1998 Mike.Elliott@BULL.NET wrote:

> The following is a simple idea that allows you to set SGII games
Ideally
> the squares should approximate to the size of your playing area. E.g
This would be very cool - a simple strategic overlay to SG2 would add
greatly to the game. Issues like "When will these troops get
fed/rearmed/refueled/sent back from the front for rest" would no longer
have to be abstracted, fudged, or GMed...

An interesting book that deals with this level of combat (squad to company
w/ strategic overlay) is called "First Clash: Canadians in World War 3".
Being of mid-80s publication, it's a bit dated, but the writing and
detail have influenced my take on SG2 scale battles.

As this book was a Canadian Dept. of Defence publication, I doubt it'll be
available elsewhere, unfortunatly. Take a look for it, tho. The public library
here has it...

(Alan, I'm sure Toronto has a copy hiding in it somewhere...take a
look...)

If anyone else is interested, let me know...I can get publication
data/author's name to help you hunt it down...

Could something similar be adapted to DS2? The maps would be larger, of
course, showing tens of km's of ground instead of just kms...and the greater
complexity of ds2 combat groups might nix the simple dice roll for "NPC"
fights...I don't know.

My $0.04 (weakening of the Cdn $ vs US $, you know...)
(and don't even mention the d***ed UK pound...mail-order is ugly...)

From: Los <los@c...>

Date: Fri, 09 Jan 1998 10:25:46 -0800

Subject: Re: Strategic Stargrunt

Just wanted to add mt two cents that is an excellent book I read it twice
myself. It is available through commercial channels, perhaps I can find it
whenI get home and give an isbn. It uses the strategic background of Hacketts
"The Third World Warr" and came out in the early eighties.