Strange Idea FT2

9 posts ยท Jul 23 1998 to Jul 25 1998

From: therubydragon@m...

Date: Thu, 23 Jul 1998 23:52:07 +0000

Subject: Strange Idea FT2

Hell-o Every bobey. In my first game of FT the scale I used was
10sec. turns and 1000km to the inch. Why 10sec you ask? It was the first time
I could think of. Anyway to make this semi worth reading here is a rough
0.526874547589634% formed Idea. For troop transports instead of using Landing
craft why don't you just land the whole ship on the planet. Instant base, and
alot of extra mass for the troops! I would just hate to try to attack a mass
500 fully streamlind thrust 8 troop transport with 50 mass of MILTARY weapons
and 200 mass for troops. Mind you it would be EXPENSIVE but hey it would be
difrent! Please respond to this message in some way shape or form. I am unsure
if any of my messages have gotten to all you happy little
peace-loving peple on the list ;-)!
Aaron Davis
www.geocities.com/timessquare/castle/8274/index.html

From: B Lin <lin@r...>

Date: Thu, 23 Jul 1998 23:48:30 -0600 (MDT)

Subject: Re: Strange Idea FT2

> On Thu, 23 Jul 1998 therubydragon@mail.geocities.com wrote:

> Hell-o Every bobey. In my first game of FT the scale I used was
The only physical question is - where would you land??  With that much
concentrated mass, you would sink a few meters into most terrain, with the
exception of spaceports, or if the displacement were high enough, float in
water. THis would severely limit the usefulness of the transport...

Historical example would be the German WWII Maus tank. It was so massive and
had such a high ground pressure that it would tear up paved streets and
movement cross country was nearly impossible.

--Binhan

From: Tim Jones <Tim.Jones@S...>

Date: Fri, 24 Jul 1998 07:41:07 +0100

Subject: RE: Strange Idea FT2

> The only physical question is - where would you land?? With that much

If we have grav tanks then there may be grav technology available to hold a
ship or at least assist it.

As for planeraty landing why not, if it fits your background, it happens in ST
Voyager and in Drake's Igniting The Reaches stories, where the ship board
weapons are pretty bad juju against ground forces.

From: W. Nitsche <bnitsche@u...>

Date: Fri, 24 Jul 1998 11:01:23 -0700 (PDT)

Subject: Re: Strange Idea FT2

> On Thu, 23 Jul 1998, Binhan Lin wrote:

> > here is a rough 0.526874547589634% formed Idea. For troop transports

> > instead of using Landing craft why don't you just land the whole
I
> > would just hate to try to attack a mass 500 fully streamlind thrust

You could assume some sort of low-energy anti-grav technology.  Perhaps
some sort of anti-grav matter the landing platforms could be made of.
If you don't want to go for the easy fix, maybe standard planetary assault
practice is to do a combat drop and aerospace strafing fire to take the
spaceport so the main troop transports can land. Should make for some really
interesting urban battles for DS2.

From: therubydragon@m...

Date: Sat, 25 Jul 1998 01:38:35 +0000

Subject: Re: Strange Idea FT2

> From: "Al.Bri" <Al.Bri@xtra.co.nz>

> Aaron Davis aka therubydragon wrote:
I
> >would just hate to try to attack a mass 500 fully streamlined thrust

This is all very true. The Idea had just struck me like a bolt of
cloth:) so I decied to send it to all ye old peace-loving pacafiest
to rip it to shreads! I thank all who responded to the message. Althouh I
wonder why nobody commented on the scale I used for my
First FT game (10sec. turn, 1000km/inch) ;)

BTW What is 1" in DS?????

That which does not destroy me, had better be able to run FAST

Diplomacy is saying "nice doggy" until you find a rock.

Those who live by the sword, get shot by those who don't.

Despite the cost of living, have you noticed how it remains so popular?

I don't suffer from insanity. I revel in it Aaron Davis
www.geocities.com/timessquare/castle/8274/index.html

From: Noah Doyle <nvdoyle@m...>

Date: Fri, 24 Jul 1998 21:04:53 -0500

Subject: RE: Strange Idea FT2

I dunno - I like the visual of big slap-type ships disgorging troops and

frying towns with beam fire, but a landed starship - especially a
biggie, is just too tempting a target to nuke. And I guarantee, no matter how
neato the ship, 50 kilotons will cramp it's style.

Noah

[quoted original message omitted]

From: Andrew Martin <Al.Bri@x...>

Date: Sat, 25 Jul 1998 16:02:27 +1200

Subject: Re: Strange Idea FT2

> Aaron Davis aka therubydragon wrote:

Yes, it would be great against opponents with no space navy and only land
forces. You have to be sure that your opponent's space forces are completely
neutralised or eliminated. Any system defence boats (SDBs) that are present
are going to completely destroy your transport and it's contents in a few
short turns. A SDB will be more heavily armed and armoured than your transport
and cheaper. Landing could be a problem, provided, of course, you found an
adequately strong area to support the MASS 500 starship. This is a starship
the size of small skyscraper! Look how long it takes to make the foundation of
a skyscraper!
    Anti-gravity support could help to spread the weight across a larger
area, it would depend on how your game's antigrav tech works. If not
available, you could have a very wide, very long, very low ship structure to
ease the ground pressure, much like a book, plate or classic UFO. And, of
course, if I were the defenders, I would be lobbing in Nuclear
artillery shells, or Nuke tipped GMS/cruise missiles. I sure I could
afford a dozen or two against a transport with this many troops on board. One
nuke kills everything in a 2" radius on the Dirtside II table. So that's a
REALLY LARGE hole in your transport! The point of having landing craft is that
if you lose one landing craft, you still have plenty left. If you lose your
streamlined starship, you've lost all that it was carrying at once! Also, by
having the star transports remain in space, they are in range of the
protection of your space navy, and so can be defended against the attacks of
enemy SDBs and starcraft.

From: Andrew Martin <Al.Bri@x...>

Date: Sat, 25 Jul 1998 16:40:11 +1200

Subject: Re: Strange Idea FT2

> Bill Nitsche wrote:

Ways to take out a starport: One way would be to land special forces on the
planet ahead of time. These would then converge on the starport and launch a
covert take over of the important starport facilities. Great opportunity for
Stargrunt II battles. With the starport facilities in control, ordinary
civilian or disguised
military transports would land, bringing in troops with Anti-Vehicle
weapons. These troops would then make an overt take over of the starport
perimeter and relieve the special forces. This would make several Stargrunt II
battles or one or two Dirtside II battles. Then, your fleet with its high
capacity military transports, lurking in the outer rim of the system, comes
rushing in at high Gs or using several
in-system hyper-jumps and brushes aside the scrambling SDBs. A great
opportunity for a Full Thrust battle. On the ground, the planetary defence
force assembles its forces and prepares to assault the starport facilities.
The invaders are digging in and unloading their tanks from the assault
landers. Another Dirtside II battle ensues. In space, transports are loading
their assault landers, assault landers are attempting to land at the starport,
destroyers and frigates are fending
off near-suicidal SDB attacks, while battleships and cruisers seek out
planetary defence orbital battlestations and carriers lend support. An
apocalyptic Full Thrust battle.

From: Ground Zero Games <jon@g...>

Date: Sat, 25 Jul 1998 09:32:54 +0100

Subject: Re: Strange Idea FT2

[snip]
> This is all very true. The Idea had just struck me like a bolt of

Probably because it is all a matter of personal taste - if that scale
works for you, then use it!
> BTW What is 1" in DS?????

Officially, 100 metres - again you can vary this if you prefer depending
on your playing area.

Jon (GZG)
> That which does not destroy me, had better be able to run FAST