Stepped squad casualties in SG2

6 posts ยท Apr 23 2001 to Apr 23 2001

From: Allan Goodall <agoodall@a...>

Date: 23 Apr 2001 08:36:01 -0700

Subject: Re: Stepped squad casualties in SG2

> On Sat, 21 April 2001, Andy Cowell wrote:

> Has anybody ever thought about running SG2 rules with a more standard

Actually, I use this for my SG2 American Civil War games. I have a number of
figures based for Fire and Fury in 15mm, which means you have 3 figures per
base.

What I did at first was simply use 3 bases for a squad of 9 figures. I marked
casualties with casualty counters at first. Later, I did away with that and
started using casualty caps. I used two different colours, one for wounded,
one for dead.

Now I have a number of additional figures and I'm going to base them in a
different way. I'm either going to base them all individually, or base a few
two to a stand, and the rest individually. As casualties acrue, I will
exchange a 3 figure base for the suitable number if individual or
two-to-a-base figures.

I don't know about the 15mm sci-fi figures you are using, but I know
that most historical lines have casualty figures. I'm thinking of getting some
of those to represent the dead and wounded figures.

In fact, Jon might want to consider this for SG2. *grin*

From: Andy Cowell <andy@c...>

Date: Mon, 23 Apr 2001 10:45:37 -0500

Subject: Re: Stepped squad casualties in SG2

In message <20010423153601.4020.cpmta@c001.zsm.cp.net>, agoodall@canada.com
wri tes:
> Now I have a number of additional figures and I'm going to base them

I hadn't thought of that. That would certainly be nice if you maintained
individual casulaties, although it does increase the
modelling work-- you need not just riflemen casualty stands, but also
casualty stands for your specialists and leaders.

Still, my preference would be some mechanism that allows me to simply

From: Tony Francis <tony.francis@k...>

Date: Mon, 23 Apr 2001 16:50:39 +0100

Subject: Re: Stepped squad casualties in SG2

> agoodall@canada.com wrote:
getting some of those to represent the dead and wounded figures.
> In fact, Jon might want to consider this for SG2. *grin*

There are plenty of other 15mm figures I'd like to see for the SG2 line
before Jon gets to casualties - heavy weapons teams, gun crew, tank
crew, skimmers, grav bikes, cavalry etc, etc....

Ever hopeful (although in fact I already know the answer)

From: Derk Groeneveld <derk@c...>

Date: Mon, 23 Apr 2001 18:05:04 +0200 (CEST)

Subject: Re: Stepped squad casualties in SG2

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> On 23 Apr 2001 agoodall@canada.com wrote:

> In fact, Jon might want to consider this for SG2. *grin*

They already exist in 25mm, for new anglican:)

Cheers,

From: Tony Francis <tony.francis@k...>

Date: Mon, 23 Apr 2001 17:06:35 +0100

Subject: Re: Stepped squad casualties in SG2

> Andy Cowell wrote:

How about something along the lines of:

When allocating hits amongst the squad, allocate by stand rather than by
figure. Calculate number of effective hits (eg ones that cause casualties) as
normal.

If a stand receives casualties (WIA or KIA) equivalent to half the number of
figures on the stand or more, then remove the stand. Otherwise ignore the fire
results.

Comments?

From: Brian Bell <bkb@b...>

Date: Mon, 23 Apr 2001 12:37:49 -0400

Subject: RE: Stepped squad casualties in SG2

Jon already has body bags for 25mm
(http://www.eurekamin.com.au/Ground_Zero_GamesStargrunt_25mmGeneric_Spec
ials
.html).
I would not think that doing a 15mm version would be too difficult.
Until then you could do something similar with air-dry clay or plaster.
Of course this is only for "dead", not "injured".

For injured, you can get some red report covers (the kind with the plastic
slide-on spine) and cut out some 'Blood Pools' to place under injured
figures. Not as good as molded casualties, but will do until the miniatures
are molded.