Stealth in SG2 - how to implement it? [CLEAN STAMP]

1 posts ยท Mar 1 2000

From: Rick Rutherford <rickr@s...>

Date: Wed, 1 Mar 2000 16:49:47 -0500

Subject: RE: Stealth in SG2 - how to implement it? [CLEAN STAMP]

Hello,

How about making the stealth mechanism for an infantry figure shift the
defender's die type up by one?

Pros: Easy to do, similar to the mechanism for cover. Cons: If you put a
stealthed figure in position in hard cover, it can only be hit in the first
range band (defense die type is shifted up four times!)