Stealth Fighters

4 posts ยท Nov 28 1996 to Nov 28 1996

From: BJCantwell@a...

Date: Wed, 27 Nov 1996 21:48:09 -0500

Subject: Re: Stealth Fighters

In a message dated 96-11-27 17:03:13 EST, you write:

> >Which brings to mind a new fighter class!

> stealth

> Ouch! Neat idea, but it would sure make fighters more deadly against

> Mike Miserendino

Great guys, exactly the sort of feedback I wanted.

So the general opinion is that these buggers are a little too powerful.
 Maybe they should have endurance -1 to reflect the smaller payload of
stealth fighters.  Also, how about making the fighters -1 in all
fighter-fighter attacks (ranged or dogfight).  My thinking on these is
that they are not impossible to see and attack, just much harder, so that by
the time an enemy has achieved a firing solution, the fighters will have
launched their attacks. There would be less defense against them, but isn't
that the whole point of a stealth design? Fighters and dedicated Aegis ships
deployed ahead of the primary targets are the best choices. An Aegis (ADAF
equipped) ship which was not the target of the fighters would be able to fire
on the fighters on its turn exactly as normal. However, if the stealth
fighters were targeting the same ship, the fighters would get to fire first,
instead of taking the defensive fire before their attack. ANy surviving point
defenses could then attack the fighters, presumably made more visible by the
emmisions of their attack.

Any other ideas?

Later

Brian

From: Thomas@s... (Thomas Payne)

Date: Thu, 28 Nov 1996 02:04:04 -0500

Subject: Re: Stealth Fighters

In message <961127214808_1553484983@emout13.mail.aol.com>
> BJCantwell@aol.com writes:

Perhaps change the dogfight rules slighty; make it so that the stealth
fighters
get to  fire _before_ the other fighter squadron, but give any fighters
attacking them a +1 to their dice rolls (i.e. hits on a 3+) due to weak
armour.

> Any other ideas?

From: Adam Delafield <A.Delafield@b...>

Date: Thu, 28 Nov 1996 04:08:13 -0500

Subject: Re: Stealth Fighters

Date sent:  28-NOV-1996 09:06:36
> >Which brings to mind a new fighter class!

Hate to be a stick in the mud, but why not just use Heavy Fighter rules, and
state that it is stealthing rather than armor or shields that reduces the
chance to hit?

From: JAMES BUTLER <JAMESBUTLER@w...>

Date: Thu, 28 Nov 1996 13:51:05 -0500

Subject: Re: Stealth Fighters

> At 02:48 AM 11/28/96 +0000, you wrote:

What happens during fighter to fighter combat? Outside of dogfighting, do
stealth fighters get to fire on other fighters first? Do ordinary fighters
have to dogfight stealth fighters that haven't fired yet because they can't
see them at range?

        I like this idea--it reminds me of the Shadow fighters from
Robotech. The Invid in that series could target fighters and ships by locking
onto their protoculture and the shadow fighters had protoculture cloaking
devices.

        James