From: Roger Books <books@m...>
Date: Fri, 9 Jul 1999 15:27:19 -0400 (EDT)
Subject: Stats for berserker
Anyone have stats for a berserker? This looks like it would work well for a solo scenario. (Say, Thrust 2, crossing the board to reach the planet)
From: Roger Books <books@m...>
Date: Fri, 9 Jul 1999 15:27:19 -0400 (EDT)
Subject: Stats for berserker
Anyone have stats for a berserker? This looks like it would work well for a solo scenario. (Say, Thrust 2, crossing the board to reach the planet)
From: Robert Crawford <crawford@k...>
Date: Fri, 9 Jul 1999 16:07:43 -0400
Subject: Re: Stats for berserker
> On Fri, Jul 09, 1999 at 03:27:19PM -0400, Roger Books wrote: Just make it big with lots of energy weapons. Ignore core systems -- or just have a "control center" system that works like the bridge on regular ships. Lots of armor and damage control parties. Shields. Here's a quick design: Mass 720 Cost 2554 Thrust = 2 Normal FTL Not Streamlined Weak hull "Crew" Factors = 36 Damage Points = 144 Armor = 40 3 x Shields 1 x Class 6 Battery, 1-arc 4 x Class 5 Battery, 3-arc 10 x Class 3 Battery, 4-arc 10 x Pulse Torpedo, 3-arc 6 x Fire Control 20 x PDS 1 x Cargo OK, a bit over the top. Still, you get 2500 points to go against it.