Starship Troopers Review--game stuff added to keep it on topic

6 posts · Nov 8 1997 to Nov 11 1997

From: Allan Goodall <agoodall@a...>

Date: Sat, 08 Nov 1997 06:31:30 GMT

Subject: Starship Troopers Review--game stuff added to keep it on topic

This is going to the SF Con Sim list and the FT list. Apologies if you get
this twice.

1 2 3 4 5 6 7 8 9 10 SPOILER

SPACE 10 9 8 7 6 5 4 3 2 1

To understand the film you have to understand the two most important men in
its production: Paul Verhoven and Robert Heinlein. Verhoven grew up in the
Netherlands during the Nazi occupation and apparently saw some pretty bad
stuff. This has coloured most of his film work,
most obviously--and first--noticed in the film _Robocop_. Apparently
Verhoven doesn't like Americans much, or at least American culture. He
certainly has a major hate on for fascism, wherever he thinks he sees it.
Heinlein, on the other hand, had what could be considered "a good war." A
weakened heart due to pneumonia during the '30s had him cashiered out of the
US Navy. While his military fiction tended
towards the gung ho, death-before-dishonour style of the '40s and
'50s, he had some rather important things to say about personal responsibility
and he had a knack for predicting future American
society (such as the rise of the religious right and the "no-go" zones
in American inner cities).

The movie _Starship Troopers_ is an adaptation of Heinlein's book. A
peculiar adaptation. For Verhoven has taken Heinlein's allegory on the
island war against the Japanese and sets it up as an anti-war parody.
The plot, in a nutshell: humans settling outlying worlds encounter big
mindless bugs. The bugs attack the Earth, precipitating a war. The humans
attack the bugs but are gorily repulsed. They attack again, only to fall into
a bug trap that suggests that the bugs are controlled by an intelligent "brain
bug." The Mobile Infantry are sent in one more time to capture one of these
bugs. Meanwhile, the hero of the story, who joined up because his girlfriend
wanted to be a pilot, wrestles with his reasons for going to war.

You've heard that the script is wooden, much like the acting. I agree, but I
think this is deliberate. The dialog is reminiscent of Frank
Capra's WW2 films. In fact, Verhoven throws in Capra-esque "newsreels"
throught the film (one of which even uses a line from Capra's own War Dept.
newsreels). Yes, the Filipino Rico is blonde haired and blue eyed (green eyed,
actually). Again, this is deliberate. Rico is the
All-American soldier, joining up to impress his girl only later to
recognize that the war has a "higher purpose." If you doubt the deliberateness
of the parody, you only have to look at the symbology
of the Federation flag, and "Doogie Howser's" Gestapo-inspired
officer's uniform.

You've also heard that the film has little of the book in it. In this I
disagree. There is a fair bit of the book in the film. Gone is the powered
armour of the MI, the Y racks, and the Skinnies. Added are the love interests,
the gore, and the weird forms of bugs. Still, most of the characters are there
from the book. So is the Roger Young, the destruction of Buenos Aries, Rico's
flogging, the brain bug, Planet P, and most of Heinlein's civics lesson. The
dialog is very similar to Heinlein's own (and in some cases verbatim).

I personally feel that the lack of powered armour was deliberate (though
Verhoven claims it was for technical reasons). The film is VIOLENT, which
would be diminished if the dead were encased in armoured suits. Bits of humans
get thrown around like cow parts at a meat packing plant. In this the film is
fairly realistic. One of the things that most writers ignore when dealing with
war is the sheer amount of dismemberment that goes on. Not Verhoven. He
delights in ripping off limbs and chopping off heads. There's a point where
all but the most sociopathic in the audience stop cheering for the action. If
you have a weak constitution, you may want to skip supper until after the
movie. As a counterpoint to the carnage, the actors continue to shoot merrily
at the bugs. Hardly anyone flinches, or runs away, no one even really swears.
Instead, they do their duty like a good Capra
film star while their buddies are torn limb-from-limb. The only ones
to "bug out" in dishonour are quickly, and messily, dispatched. This is a
propoganda film intercut with a slasher flick. This is WHOLLY intentional. The
soldiers are straight out of the '40s but the gore is most definitely a
product of the '90s.

While it remains as faithful to the technical details of the book as is
humanly possible in Hollywood these days, it fails in that it not only doesn't
respect the source material, it takes it upstairs, sodomises it the entire
night, and calls it a whore the next morning.
Okay, so _Starship Troopers_ (the novel) was a civics lesson wrapped
around American jingoism and an old fashioned war story. Heinlein was a
product of his times, and so was his book. Verhoven doesn't seem to understand
this, preferring instead to show Heinlein as some sort of elderly fascist.
Okay, so REAL war isn't as sanitary as Heinlein tended to suggest. Did Mr.
Verhoven have to beat us over the head with this fact for 2 hours?

I wanted a serious combat SF story. I would have lived with a cheesy
sci-fi bug hunt, ala _Independance Day_. What I got was something
altogether different and harder to watch.

As a parody of WW2 propoganda films and 1950s style military science
fiction _Starship Troopers_ is an interesting film, but I can't
honestly say that I liked it. Funny, though, but I can't really say that I
disliked it either. The bugs WERE a lot of fun...

Now that the "serious" review is done, some observations:

The special effects were very good. I liked the various bugs and I
loved the starship sequences. This is a good film for eye-candy. I
also got some good belly laughs early on when I thought Verhoven was trying
for a funny parody. By the end of the movie I'd stopped laughing.

From a gaming point of view, there isn't much to recommend it. The humans
don't use much in the way of tactics. They don't have artillery or mortars,
nor do they have heavy weapon, tank, or air support. The bugs, on the other
hand, display a reasonable sense of combined arms doctrine even though their
main tactic is to attack as a wave. I've seen the Micromachines toy line for
ST, and the bugs look pretty good. Anyone doing a 15mm to 25mm version of ST
could do worse than pick up these bugs. Unfortunately, they sell for about
C$10 (and come with three 20mm figures), so you'd need to shell out a fair
amount of cash to get enough bugs.

The space battle scenes are very good, but since they are based on orbital
drops on the planet there isn't much to model for a Full Thrust or Starfire
type game. The ship designs are interesting, so I hope someone models them for
use in Full Thrust or something. If anyone is interested in doing a Starship
Troopers, Kryomek, or Tyranid style game, this movie should give you some
ideas.

From: Los <los@c...>

Date: Sat, 08 Nov 1997 11:25:17 -0500

Subject: Re: Starship Troopers Review--game stuff added to keep it on topic

> To understand the film you have to understand the two most important

Well before you go too far, Verhoeven was an officer in the Dutch Marines.
While the rest of the dutch Army isn't much when it comes to
their soldierly abilities and attitudes (hey it's a 9-5 job). The Dutch
Marines fall into your standard elite unit category with similar attitudes and
behaviors of say Rangers, Royal Marine commandos etc. etc. I have worked
extensively with them on several occasions, (one tie for 6 months) during my
20 year military career. All of them have the typical gung ho tear em up,
hooah attitude. If anyone would be more gung ho and "jingoistic", it would be
P.V. Many of his movies are good old fashioned shoot em up and let god sort em
out type films, and if he thinks he's
making some kind of anti-war statement with it..well, whatever.

I liked the movie, besides it's numerous shortcomings, and would see it again.
I also liked the soundtrack. One thing that I was surprised with was the fact
that despite having Dale Dye as their military advisor, many easy mods to the
film were left out. Don't these guys use tactical formations in the future?
Fire team wedges, immediate action drills etc. etc. Every scene is a huge
swarm of SSTs stepping all over each other, or you get ten troopers circling a
bug firing at it from the hip with no friendly fire. Also not much in the way
of Fire support in the future for the MI I guess, not crew served weapons
attached to the line companies OR orbital bombardment support.

I feel that it had little to do with the book besides taking some basic plot
lines, and using some people and place names. I already heard they are going
to film a sequel with powered armor. Has anyone else heard this? This will
include the rest of the war and the final assault on the home world.

And by the way, what the heck is wrong with a little T&A? The films alreay got
an R rating with the violence anyway. While maybe giving a nod to some notion
of coed combat units in the future, I feel that the inclusion had a lot to do
with packaging the film for today's audience. The while movie is filled with
those kinds of decision, which of course leaves us curmudgeons grumbling.

Someone mentioned that there's a 15mm version of the bugs out? I'd like to
grab some of those for Stargrunt. I do have a couple bags of spiders for DS II
(these are microarmor size.) I also picked up some battletech elementals from
Ral Partha. These are about 8mm tall, and are basically troops in powered
armor (if you are not familiar with battletech). They're pretty close to SST.
They were $8.85 for a pack of 30. If anyone needs a web address where they can
be had, let me know and I'll send it. They also make a few lines of "regular"
futuristic infantry and a ton of vehicles (grav and tracked) as well as the
mechs. It's a bigger scale than traditional microarmor 5mm vs 8mm.

From: Allan Goodall <agoodall@a...>

Date: Sat, 08 Nov 1997 23:09:58 GMT

Subject: Re: Starship Troopers Review--game stuff added to keep it on topic

> On Sat, 08 Nov 1997 11:25:17 -0500, Los <los@cris.com> wrote:

> One thing that I was surprised with

Worse than that, there's a point where the troopers stand in a circle firing
at a bug in the middle. Didn't these guys ever hear of crossfire? This was so
BLATANTLY stupid that I think it was part of the parody.

> Also not much in the way of Fire support in the

The only ones to use combined arms were the bugs.

> While maybe giving a

As I mentioned in my review, I didn't find the shower scene sexual, and my
friend Lorna actually found it refreshing. When this film hits the
international market I think it will do incredibly well and the shower scene
will be no big thing.

> Someone mentioned that there's a 15mm version of the bugs out? I'd like

The bugs are actually closer to 20mm. I checked them out today. They come in
two packs. One is a Battle Pack with one bug and three troopers. The bugs are
either a standard warrior bug covered in green goo and looking the worse for
wear, a tanker bug, a brain bug, or a "hopper" (flier?" bug. The bigger packs
have a better warrior bug and two troopers, a larger tanker bug and two
troopers, or one of the trooper vehicles and two troopers. The Battle Packs
cost C$10 (US$7, or £5). The other pack is probably C$15 (US$11, £8).

From: Haun, Gilles, SSG <haung@E...>

Date: Mon, 10 Nov 1997 09:01:39 -0500

Subject: RE: Starship Troopers Review--game stuff added to keep it on topic

> ----------

::SNIP::
> While maybe giving a
I agree - afterall, here in the 90's, LT Ripley's done pretty well
faring against her aliens! Hoorah

Gil
> [quoted text omitted]

From: Rick Rutherford <rickr@s...>

Date: Tue, 11 Nov 1997 14:29:24 -0500 (EST)

Subject: Re: Starship Troopers Review--game stuff added to keep it on topic

> On Sat, 8 Nov 1997, Allan Goodall wrote:

Of course, if YOU had 8 arms, you could use "combined arms" too.:)

Heh heh heh...

From: Mark A. Siefert <cthulhu@c...>

Date: Tue, 11 Nov 1997 13:38:33 -0600 (CST)

Subject: Re: Starship Troopers Review--game stuff added to keep it on topic

> On Tue, 11 Nov 1997, Rick Rutherford wrote:

> On Sat, 8 Nov 1997, Allan Goodall wrote:

"KNOCK.... KNOCK...."

[Rick opens door.]

G'Kar: "Hello. Mr.Rutherford? My colleagues and I were sent by a mutual
friend. We would like to know if you posted this message to the Ground Zero
Games Mailing List?"

Rick: "Why yes. Yes I did.

G'Kar: "Thank you. GET `EM BOYS!!!!"

Narn Bat Squad: WHAM WHAM WHAM WHAM WHAM WHAM WHAM.........

Later, Mark A. Siefert

"Joel, what chance do we have in a world that keeps presenting us with vivid
images of Hell?"

"Well there's personal liberty, strength of conviction... Those have been
known to work. Then there's the time the country rallies together to beat back
Hell. Like the time we as a nation said `no' to Yahoo Serious."

                        --Tom Servo and Joel Robinson
MST3K "Eegah"