Starship Troopers in Stargrunt2

1 posts ยท Nov 11 1996

From: John Phelps <jphelps@a...>

Date: Mon, 11 Nov 1996 17:14:23 -0500

Subject: Starship Troopers in Stargrunt2

> I remember being indifferent to _Starship_Troopers_ and liking

I'm not sure I agree with Joachim that _Armor_ is the best, but it *is*
excellent. It's somewhat confusing, but definitely has more combat description
that the other two. It's pretty intense! Haldeman's book was
too much ZAP-you'reDEAD, admittedly, this is probably a better
expectation of future war.:)

Heinlein's book was more political than military, and the only parts I really
liked were the descriptions of boot camp and the armor itself, and the (too
few) combat descriptions. He was not a "military" writer, like David Drake, or
Stirling, or Haldeman.

I've heard rumors about the movie, and one of them did mention power armor.
They are shooting it in Montana or some similar place up in the West, and one
of the extras posted something about seeing the suits (and the actors bitching
about the heat in them).

However, it is set on Earth, fighting off an invasion, which is a plot unlike
anything from the book. They are banking on a name to drag in the
sci-fi fans, but there really isn't much connected to the book.

So that this mail has some SG2 content, here's the TO&E of the cap troopers.
Note, they really didn't have ranged attacks like rifles. They used missile
launchers, both HE & Nukes. They also used a lot of
specialized bombs, and had two kinds of flamers - a short range hand
flamer and a variable beam heavy flamer. I've chosen the MLS to represent the
HE.

Trooper Squad (1 Corporal in charge of team 1, Lance Corporal as ASL) 6
troopers in heavy, fast PA, 2 troopers in light, fast PA. Commonly fielded as
two teams of 4.
-Armed with MLS and flamer
-special rules: their combat move represents a jump.  This jump can take
them over small buildings and other low obstacles. The recon trooper's combat
move is x3 instead of x2. Allowable cohesiveness is doubled (tactics were to
stay separated).

Trooper Section - 3 squads plus a Sergeant in a command suit.
The command suit is heavy, fast PA with x3 jump. Also has built in EW
functions that are automated (the sergeant doesn't have to spend any actions
to activate or change settings).

Trooper Platoon - 2 sections, plus Platoon LT and Platoon Sgt.
Both leaders have command PA.

I think SG2's scale does not represent itself as large enough to use Nukes.

Any idea on how to represent the bombs? If you played the board game from
Avalon Hill, they had three common types - DAP (Delayed Action,
Proximity -
went off when you left the hex), DAR (Delayed Action, Remote - could set
off from short distance, including waiting some period of time), and HNG
(Heavy Nerve Gas - only affected Bugs, only bomb you could use in the
same hex as one of your guys, and was also persistent). All three had very
brief mention in the book. The PsyOps bomb (the 30 second bomb, I love that
one!!) was described in a General article I think, I'll see if I still have
that issue accessible. That would be the funniest part of any movie, but since
the movie is supposedly Bugs only (no Skinnies), I doubt they will include it.

Of course, if I programmed one, it would stop the count at 10 or maybe
5,
say "I lied!" and then go off.:)