STARSHIP TROOPERS

4 posts ยท Nov 9 1997 to Nov 10 1997

From: TEHughes@a...

Date: Sun, 9 Nov 1997 02:06:21 -0500 (EST)

Subject: Re:STARSHIP TROOPERS

In a message dated 97-11-08 04:52:28 EST, you write:

<< Heinlein was a children's author. I wish I'd read ST when I was
  12, or so, rather than being twenty-something. It would have been
great to stomp about for a week or two with a new found sense of Moral
Philosophy recieved unquestioned from Uncle Bob. >>

WHOOPS! Childrens author??? You haven't read his later books, starting with
"Stranger in a Strange Land" as a matter of fact he degenerated into a dirty
old man before they cut that brain tumor out of his head. Besides, he wrote
for who paid him and he wrote what they asked for like any professional
author.

P.S. Moral Philosophy raised questions, it did not preach answers unlike most
"modern" amoral philosophies and questioning ones own moral actions is like
weight lifting (it doesn't do anything but you end up with muscles just the
same.) I still find myself trying to answer questions of moral philosophy
today, perhaps someday...........an answer?

From: Bradford Holden <holden@o...>

Date: Sun, 9 Nov 1997 15:43:05 -0600 (CST)

Subject: Re: Re:STARSHIP TROOPERS

From: TEHughes@aol.com

WHOOPS! Childrens author??? You haven't read his later books, starting with
"Stranger in a Strange Land" as a matter of fact he degenerated into a dirty
old man before they cut that brain tumor out of his head. Besides, he wrote
for who paid him and he wrote what they asked for like any professional
author.

Many of his earlier books (cf Space Cadet) were written with adolescent boys
in mind. What I have heard (though never seen verified) is that Starship
Troopers was meant to be part of that set. It came out as a standard book
though because of the high intellectual content (the standard avenue for
Heinlein to publish SF kiddies books wouldn't take Starship Troopers.)
Somewhere on the web theirs is a Heinlein
Book-ography
which goes into this in greater detail. The lack of gratuitous Penthouse
letters style sex-scenes does give this idea some weight.

cheers brad

From: Peter Crump <as7_k@y...>

Date: Mon, 10 Nov 1997 10:36:25 -0800 (PST)

Subject: Re: Re:STARSHIP TROOPERS

Hi all, With the release of SST, I thought, about the inevitability of
somebody going out and actually doing this on a tabletop! BTW? anybody got
info on the micromachines, esp their cost and how many to a pack?

SO without further ado, here's the writeup for SG II!

Bug Warrior Quality Die=D10 Save Roll=D4 Moves as Fast PA Has Close Combat
Edged Weaponry and PA bonuses for Close Combat Terror Effect May capture a
human if it wounds him in Melee Must recieve 2 kills to kill it, but if the
roll by the firer is a natural even number that results in a kill, the Warrior
is automatically taken down(hit to the nerve stem).

Bug Tanker Quality Die=D10
Armour of 2/1(Treat as Vehicle Target)
As per slow tracked movement, but with Fast PA chart Has Close combat bonuses
as per Warrior Terror Effect
May fire a 12" flame/acid stream from nose, all MI hi by it dice as if
hit by Infantry Plasma Gun

Bug Brain Quality=D4 Moves as per normal infantry May Interrogate PW's(kills
them in process) May not fight and must be portected at all times

Other Notes Bugs have a Moderate ADA rating Unit Integrity=.5" No Morale
Checks except when Brain Bug is threatened No routs except to protect the
Brain Bug No surrender

MI Rifle(Name of the Damn thing escapes me?) Treat as Advanced Assault Rifle
and Shotgun Combo

Nuclear IAVR As per IAVR, but treat Blast and Effects as a hit by Medium Arty
firing anti-personell submunitions.

MI Retrevial Boat Class=5 Superior ECM VTOL Movement
Armour 5/4
Transport for 20 men

Fleet Fighters Class 5 Superior ECM Aero Movement
2 fixed foward HEL/3
racks for DFO

From: Peter Crump <as7_k@y...>

Date: Mon, 10 Nov 1997 10:38:21 -0800 (PST)

Subject: Re: Re:STARSHIP TROOPERS

Hi all, With the release of SST, I thought, about the inevitability of
somebody going out and actually doing this on a tabletop! BTW? anybody got
info on the micromachines, esp their cost and how many to a pack?

SO without further ado, here's the writeup for SG II!

Bug Warrior Quality Die=D10 Save Roll=D4 Moves as Fast PA Has Close Combat
Edged Weaponry and PA bonuses for Close Combat Terror Effect May capture a
human if it wounds him in Melee Must recieve 2 kills to kill it, but if the
roll by the firer is a natural even number that results in a kill, the Warrior
is automatically taken down(hit to the nerve stem).

Bug Tanker Quality Die=D10
Armour of 2/1(Treat as Vehicle Target)
As per slow tracked movement, but with Fast PA chart Has Close combat bonuses
as per Warrior Terror Effect
May fire a 12" flame/acid stream from nose, all MI hi by it dice as if
hit by Infantry Plasma Gun

Bug Brain Quality=D4 Moves as per normal infantry May Interrogate PW's(kills
them in process) May not fight and must be portected at all times

Other Notes Bugs have a Moderate ADA rating Unit Integrity=.5" No Morale
Checks except when Brain Bug is threatened No routs except to protect the
Brain Bug No surrender

MI Rifle(Name of the Damn thing escapes me?) Treat as Advanced Assault Rifle
and Shotgun Combo

Nuclear IAVR As per IAVR, but treat Blast and Effects as a hit by Medium Arty
firing anti-personell submunitions.

MI Retrevial Boat Class=5 Superior ECM VTOL Movement
Armour 5/4
Transport for 20 men

Fleet Fighters Class 5 Superior ECM Aero Movement
2 fixed foward HEL/3
racks for DFO