From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Wed, 8 Apr 1998 09:41:02 +1000
Subject: Starship Racing (was: Ship Naming Convention)
You asked for it, so here goes something on the fly.:) Full Thrust Formula One ********************* Standard FT ships are used when racing (including weaponry). The weapons don't actually cause damage, but act as ECM, chaff, dirty tricks etc. Either use a race track or set up an obstacle course (anyone every see the Dr Who episode "Enlightenment"? Sailing ships racing around planets) using planets/nebula/debris clouds etc. Movement: Each ship rolls a d6+thrust. This is the amount of movement available for that turn (don't add to last turn's velocity). Standard turn restrictions are in place, but each ship uses available thrust for turn restrictions. (Potentially, a thrust 2 ship can do a 4 pt turn if they roll a 6). Combat: Normal firecombat procedures apply, but if possible, ships must allocate their target during the orders phase (to give some uncertainty), but no actual damage is recorded (unless you're feeling REALLY nasty). Every point of damage reduces a ships available thrust next turn by that amount of damage (ie: 6 pts of damage gives a -6 to the thrust roll). This should still favour fast escorts, but gives the battlewagons a chance. Happy racing. 'Neath Southern Skies http://users.mcmedia.com.au/~denian/ ********************* Mary had a little LAM, It's thrusters all aglow; And everywhere that Mary went, The 'Mechs were sure to blow. > -----Original Message-----