Stars Wars FT SSDs

11 posts ยท Nov 7 2003 to Nov 11 2003

From: Tim Bancroft <tim@d...>

Date: Fri, 7 Nov 2003 18:05:40 -0000

Subject: Stars Wars FT SSDs

Help! Can anyone suggest any SSDs or designs for Star Wars ships. I was
thinking of those from the Falcon higher, including the infamous frigates,
Star
Destroyers and (possibly - 1000 MASS?) Imperial Superstar Destroyers.
I'm building some in case, but....

I've had a look in the archives but the links were dead.

Thanks

From: Jon Davis <davisje@n...>

Date: Fri, 07 Nov 2003 13:54:26 -0500

Subject: Re: Stars Wars FT SSDs

> Tim Bancroft wrote:

> Help!

> Destroyers and (possibly - 1000 MASS?) Imperial Superstar Destroyers.
I'm
> building some in case, but....

Try these links to Dean's Crossover pages

http://www.star-ranger.com/Stuff/SFX1999.htm
http://www.star-ranger.com/Stuff/SFX2000.htm
http://www.star-ranger.com/Stuff/SFX2001.htm
http://www.star-ranger.com/Stuff/SFX2002.htm
http://www.star-ranger.com/Stuff/SFX2003.htm

He has some very attractive SSD sheets for a wide variety of Star Wars ships.

From: Don M <dmaddox1@h...>

Date: Fri, 7 Nov 2003 13:07:15 -0600

Subject: Re: Stars Wars FT SSDs

Help! Can anyone suggest any SSDs or designs for Star Wars ships. I was
thinking of those from the Falcon higher, including the infamous frigates,
Star
Destroyers and (possibly - 1000 MASS?) Imperial Superstar Destroyers.
I'm building some in case, but....

I've had a look in the archives but the links were dead.

Tim, I might have a hard copy of those (sorta went crazy way back and
printed out everything FT) which link/pages? I could re-scan etc.

From: Alderfek@a...

Date: Fri, 07 Nov 2003 14:20:24 -0500

Subject: Re: Stars Wars FT SSDs

Try these

http://www.homegame.org/siefert/uftwwwp/html/back.htm

http://www.geocities.com/Area51/Station/3565/#SSD

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 07 Nov 2003 20:47:56 +0100

Subject: Re: Stars Wars FT SSDs

> Tim Bancroft wrote:

> Can anyone suggest any SSDs or designs for Star Wars ships.

www.star-ranger.com

Look under "Star Ranger's Stuff", then "SciFi Cross-Over" (or something
like that, I don't remember exactly).

1000 Mass sounds rather low for the Executor (the ship that is usually
referred to by the phrase "Super Star Destroyer"), though :-/

Regards,

From: Tim Bancroft <tim@d...>

Date: Sat, 8 Nov 2003 17:09:46 -0000

Subject: Re: Stars Wars FT SSDs

Thanks guys and gals!  Loadsa links and ideas - especially Star Ranger
XOver.

And including Ion Cannon rules.  Dean - if you're here - are the
threshhold hits generated from these temporary (e.g. 1D6 turns or something
similar) or permament?

I was thinking about putting some of the B4s onto the Star Destroyers, too.
Anyone tried?

From: Dean Gundberg <dean.gundberg@n...>

Date: Sat, 8 Nov 2003 13:30:30 -0600

Subject: Re: Stars Wars FT SSDs

> Thanks guys and gals! Loadsa links and ideas - especially Star Ranger

Yup, I'm here. Glad you like them.

On the Ion Cannon hits, no, they are not temporary. Treat them like any other
threshold damage. The system is out until it is repaired. I like to think of
it as breakers and fuses blown from the hit. The crew will still
have to re-route power and replace melted and fused circuts before the
weapon can fire again.

> I was thinking about putting some of the B4s onto the Star Destroyers,

The designs I did were all based on my interpretation of the Star Wars
universe. Other than the Death Stars, I never saw really big, really long
range beams being used. Mostly ships had lots and lots of smaller weapons.
Thus I reflected that in my designs with lots of B2s and some B3s. You are
free to have your own interpretation though and have fun playing with those
designs.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Mon, 10 Nov 2003 09:32:42 +1100

Subject: RE: Stars Wars FT SSDs

I have some old conversions as well:

http://home.pacific.net.au/~southernskies/

Brendan 'Neath Southern Skies

> -----Original Message-----

> Destroyers and (possibly - 1000 MASS?) Imperial Superstar Destroyers.
I'm
> building some in case, but....
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From: Tim Bancroft <tim@d...>

Date: Mon, 10 Nov 2003 23:10:45 -0000

Subject: RE: Stars Wars FT SSDs

> Dean Gundberg said: The designs I did were all based on my

Yeah, cheers, Dean: I wondered if that's why you did them that way. I'll also
use the latest Ion Cannon rules (2003) as they seemed to shift from 10" to
otherwise
being as B2/B3 and seem cleaner than the earlier versions (those in the
archives). The simple shift to having 12 Tie's in a squadron acting as 6 other
fighters is, if you don't mind me saying so, a "nice" and appropriate
abstraction. Thanks.
 The simpler
sets of fighter rules (Dean/Brendans mix) appear to be most useful to
me.

Thanks also to Brendan - another usable interpretation, and also for the

Interdictor class/GWP.

I'll get some Visio SSD components up unless someone's got some already.

> Dean: You are free to have your own interpretation though and have fun

Thanks for your blessing :-) I will, indeed: most of it's already loaded

into my own spreadsheet for ship calculation!

What appears to be common across all the designs is that: (A) the space for
embarked ships or tender bays other than fighter bays is not allocated (e.g.
shots at start of New Hope), (B) the space for the landing shuttles and
Stormtroopers (passengers?
Hold?)/ surface vehicles (also Hold?) also isn't allocated,
(C) Tractors weren't specifically addressed (I'm looking at some of the
suggestions on the archive). They appear to be fairly close range in SW except
where the DS is concerned...(which I don't intend to have
on-table!).
(D) The ships were all scaled in line with each other very nicely but
otherwise appear to be "quite small" compared with how they appear in the
films/universes.

Am I missing something or is simply that the ground troops, bays, and scale
was adapted for usability and playbalance in the games in which they were
used?

On the designs for the Victory I's, there are either Pulse Torps or SM
magazines fitted - if trying to expand a bit further, should these be a
shorter range missile, btw? (Pulses being 30 and SMs 36?)

From: Michael Llaneza <maserati@e...>

Date: Mon, 10 Nov 2003 19:38:56 -0800

Subject: Re: Stars Wars FT SSDs

Well, the X-Wing series is pretty much canon, so they're actually
anti-fighter weapons. Capital ships usually went to continuous fire on
the one launcher as soon as fighters got in range. They did get used against
other capital ships, but only at close range and not for a lot of damage.
Nobody ever fielded an escort with lots of launchers (or a warship with proton
torps), but it could have made attacks a lot more expensive. Call 'em ADFCs.

If you have a joystick and any 3D card at all, X-Wing: Alliance is $10
in the bargain bin. You owe it to yourself, I'm halfway through it for
the second time :-)

> Tim Bancroft wrote:

> On the designs for the Victory I's, there are either Pulse Torps or SM

> shorter range missile, btw? (Pulses being 30 and SMs 36?)

From: Dean Gundberg <dean.gundberg@n...>

Date: Mon, 10 Nov 2003 21:55:46 -0600

Subject: Re: Stars Wars FT SSDs

> >Dean Gundberg said: The designs I did were all based on my
I'll
> also use

Go ahead. I had used the same mass and costs for both versions of the Ion
Cannon so use the new rules and let me know what you think. A suggestion
though, reduce the max hits per turn from 4 to 3. 4 hits were a bit
overpowering in the games I have run so now I'm using 3 hits max. More of a
chance of overkill but I think they balance other beam weapons better.

> What appears to be common across all the designs is that :

You can assume those abilities are built into the normal hull if you want or
redesign to include all of that. They don't have that much effect in a normal
battle so I ignored them.

> (C) Tractors weren't specifically addressed (I'm looking at some of

Nope. I assume that the Blockade Runner was pretty dissabled when it was
captured so no tractor beam strugle on a starship level. The Millenium Falcon
did get caught in the Death Star's tractor beam, but that is fighter scale,
any my conversion abstracts a lot on the fighter side of things.

> (D) The ships were all scaled in line with each other very nicely but

I think the masses are pretty well in relation to the ship lengths as listed
in sourcebooks. True, I should take into consideration the 3rd dimention and
how volume increases at a much faster rate, but I wanted to keep it a fleet
game with ship small enough to play others, and not make a single Star
Destroyer equal to the whole NAC fleet from FB1.

> Am I missing something or is simply that the ground troops, bays, and

BINGO!

> On the designs for the Victory I's, there are either Pulse Torps or SM

?? The basic Salvo Missile has a range of 24". Extended Range version's range
is 36"