Stargunt II Leader Loss

1 posts ยท May 12 1997

From: Jerry McVicker <gmcvicke@w...>

Date: Mon, 12 May 1997 10:52:08 -0400

Subject: Stargunt II Leader Loss

Hello all,

After playing my 5th. game of Stargrunt II, the best game I've ever played
for sci-fi skirmish level, I noticed a quirky thing happening.  From
what I understand, level 1 leaders are supposed to be exceptional and one
would expect them to be the "cream of the crop". In our games of Stargrunt, I
notice that when one of our hapless leaders "buys the farm", he is all to
often replaced with a leader of the same level. That squad that started the
battle with a level 1 leader has had 3 leaders fragged, but he's still level
1. We figured that the average leader would be level 2 and most leader
replacements would tend to gravitate toward the average leader
level. Instead fo the current leader loss replacement roll, 1-2 worse
3-5
same and 6 better, we replaced it with the following. It is based on the level
of the leader that got fragged.

     LV       Leader loss roll
      1        1-5  one level worse,  6 same
      2        1-2  one level worse, 3-5 same, 6 one level better
      3        1-4  same, 5-6 one level better

Our reasoning was....A level 1 leader would be exceptional and would be
hard to replace but he might have inspired someone in his squad.   A
level 2 leader would be the average and could be replace either way. A level 3
leader would be rather poor, so in most likleyhood the squad itself would
probably not be much better but again, there might be some inspired
individual. After trying this table, we found that losses in your officer
corps, could be detrimental in the effectiveness of your force. This also
makes snipers even deadlier.   If you start losing your leaders,
especally in a campaign, it can really start to hurt. If anyone else gives
this a try, let me know what your results are.

Thanks,