From: Phillip E. Pournelle <pepourne@n...>
Date: Wed, 23 Jul 1997 05:03:43 -0400
Subject: StarGrunts II Squad generation points: leaders
Hello, Several people who saw my earlier posting of how to generate squads in SGII using DSII points have also asked me to repost my earlier notes on cost for leaders. If you use the cascade leadership effect from SGII in SG and DS scenarios, you will find that good leadership is very effective, particularly if you can get large portions of your forces to move simultaneously. The following chart shows a series of leaders at different levels. It assumes that a good Platoon leader would be an excellent Squad leader while an average Company Commander would be a weak Battalion leader. Additionally you need to consider whether you are paying for the billet or if you are paying for essentially a character. In the case of a billet then you roll for replacement as normal. In the case you are paying for essentially a character then commander replacements come from staff officer characters or from organizational officer characters such as the senior Platoon Commander taking over the role of Company Commander and so on. Leadership Squad Platoon Company Battalion Brigade Cost A 3 20 B 2 3 40 C 1 2 3 60 D 1 2 3 100 E 1 2 3 140 F 1 2 3 180 G 1 2 220 H 1 260 If you use the Character options then those character should have the opportunity to be promoted after battle. Roll 1D6 on the following chart and add the adjustments as apropriate, only if the character in question took a morale check. For an addition to be valid the enemy unit in question must be of the same size (i.e. enemy company if unit under command was company sized). For enemy units of a smaller size, if the total of enemy units effected would make an appropriate force, then make the roll. For enemy units of a larger size, make the number of rolls appropriate to effecting multiple units that would compose the parent unit. The die adjustments are cumulative. Promotion 1 or less Demote 2 thru 5 Retain 6 or more Promote -3 If unit under command routed +1 If unit under command suppressed at least one unit +1 per enemy unit unit under command routed. +3 per enemy unit unit under command destroyed. This same chart can be used to pronmote or demote the quality of a force (i.e. change from Average to Vetran, etc.) However add +3 for green and untrained forces. A minimum of +1 exists for a unit that was suppressed and removed the suppression. Please feel free to comment on these rule proposals