StarGrunts II Squad generation points: leaders

2 posts ยท Jul 23 1997 to Jul 23 1997

From: Phillip E. Pournelle <pepourne@n...>

Date: Wed, 23 Jul 1997 05:03:43 -0400

Subject: StarGrunts II Squad generation points: leaders

Hello, Several people who saw my earlier posting of how to generate squads in
SGII using DSII points have also asked me to repost my earlier notes on cost
for leaders. If you use the cascade leadership effect from SGII in SG and DS
scenarios, you will find that good leadership is very effective, particularly
if you can get large portions of your forces to move simultaneously.

The following chart shows a series of leaders at different levels. It assumes
that a good Platoon leader would be an excellent Squad leader while an average
Company Commander would be a weak Battalion leader. Additionally you need to
consider whether you are paying for the billet or if you are paying for
essentially a character. In the case of a billet then you roll for replacement
as normal. In the case you are paying for essentially a character then
commander replacements come from staff officer characters or from
organizational officer characters such as the senior Platoon Commander taking
over the role of Company Commander and so on.

Leadership Squad Platoon Company Battalion Brigade Cost A 3 20 B 2 3 40 C 1 2
3 60 D 1 2 3 100 E 1 2 3 140 F 1 2 3 180 G 1 2 220 H 1 260

If you use the Character options then those character should have the
opportunity to be promoted after battle. Roll 1D6 on the following chart and
add the adjustments as apropriate, only if the character in question took a
morale check. For an addition to be valid the enemy unit in question must be
of the same size (i.e. enemy company if unit under command was company sized).
For enemy units of a smaller size, if the total of enemy units effected would
make an appropriate force, then make the roll. For enemy units of a larger
size, make the number of rolls appropriate to effecting multiple units that
would compose the parent unit. The die adjustments are cumulative.

Promotion 1 or less Demote 2 thru 5 Retain 6 or more Promote
-3      If unit under command routed
+1      If unit under command suppressed at least one unit
+1      per enemy unit unit under command routed.
+3      per enemy unit unit under command destroyed.

This same chart can be used to pronmote or demote the quality of a force
(i.e. change from Average to Vetran, etc.)  However add +3 for green and
untrained forces.  A minimum of +1 exists for a unit that was suppressed
and removed the suppression.

Please feel free to comment on these rule proposals

From: Phillip E. Pournelle <pepourne@n...>

Date: Wed, 23 Jul 1997 08:20:22 -0400

Subject: StarGrunts II Squad generation points: leaders

Hello, Several people who saw my earlier posting of how to generate squads in
SGII using DSII points have also asked me to repost my earlier notes on cost
for leaders. If you use the cascade leadership effect from SGII in SG and DS
scenarios, you will find that good leadership is very effective, particularly
if you can get large portions of your forces to move simultaneously.

The following chart shows a series of leaders at different levels. It assumes
that a good Platoon leader would be an excellent Squad leader while an average
Company Commander would be a weak Battalion leader. Additionally you need to
consider whether you are paying for the billet or if you are paying for
essentially a character. In the case of a billet then you roll for replacement
as normal. In the case you are paying for essentially a character then
commander replacements come from staff officer characters or from
organizational officer characters such as the senior Platoon Commander taking
over the role of Company Commander and so on.

Leadership Squad Platoon Company Battalion Brigade Cost A 3 20 B 2 3 40 C 1 2
3 60 D 1 2 3 100 E 1 2 3 140 F 1 2 3 180 G 1 2 220 H 1 260

If you use the Character options then those character should have the
opportunity to be promoted after battle. Roll 1D6 on the following chart and
add the adjustments as apropriate, only if the character in question took a
morale check. For an addition to be valid the enemy unit in question must be
of the same size (i.e. enemy company if unit under command was company sized).
For enemy units of a smaller size, if the total of enemy units effected would
make an appropriate force, then make the roll. For enemy units of a larger
size, make the number of rolls appropriate to effecting multiple units that
would compose the parent unit. The die adjustments are cumulative.

Promotion 1 or less Demote 2 thru 5 Retain 6 or more Promote
-3      If unit under command routed
+1      If unit under command suppressed at least one unit
+1      per enemy unit unit under command routed.
+3      per enemy unit unit under command destroyed.

This same chart can be used to pronmote or demote the quality of a force
(i.e. change from Average to Vetran, etc.)  However add +3 for green and
untrained forces.  A minimum of +1 exists for a unit that was suppressed
and removed the suppression.

Please feel free to comment on these rule proposals