Stargrunt Question.

2 posts ยท Oct 27 1996 to Oct 29 1996

From: John Crimmins <johncrim@v...>

Date: Sun, 27 Oct 1996 12:54:53 -0500

Subject: Stargrunt Question.

While playing Stargrunt the other night, we ran into an interesting question:
Precisely how much movement is permitted by a Reorganize action? The book
says:
   "...the overall position of the squad does not alter-thus it is not
'movement' as such- but individual figures may be moved around short
distances in order to restore the conditions for unit integrity may change
formation, move individual into better firing position, and so on."

What happened in our game was that a squad that had made a
High-Altitude insertion got scattered over a rather large section of
board, with figures ending up separated by a foot or more (REALLY bad rolls).
A reorganize action has to be used to bring the unit back together, but how
long should that take? What precisely is a "short distance" in this context?
Can figures be moved some percentage of their normal move, or what? It would
really be annoying to drop your troops and then have to spend the rest of the
night just getting them back into integrity. Any ideas? Pictures of the game,
by the way, can be seen at:
http://www.netaxs.com/~jnkhobby/stargrunt.html
We're trying to get ready for Philcon, which is about three weeks from now. We
are just SO organized....

From: Naggaroth@a...

Date: Mon, 28 Oct 1996 21:14:28 -0500

Subject: Re: Stargrunt Question.

John, the Reorganize action is for squads of troops that are already in legal
unit cohesion and would like to reorganize because of casualties (usually).
Your drop troops were never in unit cohesion, so (since there aren't any real
rules for drop troops) it seems that you have to make something up here that
applies to the situation. Normally drop troops (paratroopers) don't drop
directly into combat, they get inserted a few klicks from their intended
target. Thus, they have time to get into unit cohesion before they move to the
battle site. If your heart is set on combat insertion, just give all of the
figures in that squad a full normal or combat move (you choose what type of
movement at the time of activation, just like normal) toward the squad leader
until they become legal. Since the unit get two actions per activation, they
might have to use their second action to do a second move if they ended up
extremely far away from each other initially.

Hope this helps.

Nag