Stargrunt Question????

2 posts ยท Nov 4 1996 to Nov 4 1996

From: Joseph A. Noll <u1a00458@m...>

Date: Sun, 3 Nov 1996 21:53:26 -0500

Subject: Stargrunt Question????

Hi there, name's Joe. My friend and I have played a few Stargrunt games and
really like it. It beats every other game in it's genere for realism and ease
of play. We do have a couple of questions though.

1. It struck us that squads don't really take much of a penalty for soldiers
in their squad getting killed. I know they have to take a nasty check when you
lose over 50% of the remaining unit in one firefight, but what about the
demorilizing effect of loseing figures in consecutive turns. From what we've
read the game does not address this. Now there is a modifier for unattended
wounded figures (depending on the Mission Morale Modifier), but not for killed
soldiers. Are we missing it or is it a typo, or is this buried in another game
mechanic?

2. I've bought some of the GZG 25mm stargrunt figures, and they are excellent,
but I have a problem. You see we have found that the game has a better feel
and look if we play it in 15mm. We've been playing with some old martian
Metals powered armor guys and some Quality Castings 15mm WWII germans and
british. We like the GZG castings better but we need them in 15mm not 25mm. I
have heard that GZG does have Stargrunt castings in 15mm but I can't find them
could someone give me the address so I could order some. If these are
unavalible to me could someone please give me a
good alternative source of 15mm sci-fi minatures.

BTW we play on Terrain Maker from GHQ, it is awsome!!!!

Thanks JNoll

From: Adam Delafield <A.Delafield@b...>

Date: Mon, 4 Nov 1996 02:54:43 -0500

Subject: RE: Stargrunt Question????

Date sent:  4-NOV-1996 08:50:04

> Hi there, name's Joe.
It
> beats every other game in it's genre for realism and ease of play. We

> 1. It struck us that squads don't really take much of a penalty for

Dead people don't roll around on the floor screaming and slowly bleeding to
death, so they don't adversely effect moral as badly as an injured figure. In
fact the stile of combat in SG2 means you won't neceseraly know if one of your
team mates has been killed. Both you and he will be using maximum use of
cover, so all you'll notice is your buddy going strangely quiet.